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Kord's spawn is more predictable (#62206)
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* Added `MISSION_ITEM` flag to Kord

* Docs

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Night-Pryanik authored Nov 14, 2022
1 parent a7f60f6 commit 46172a3
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2 changes: 1 addition & 1 deletion data/json/items/gun/545x39.json
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Expand Up @@ -78,7 +78,7 @@
[ "stock", 1 ],
[ "underbarrel", 1 ]
],
"flags": [ "NEVER_JAMS" ],
"flags": [ "NEVER_JAMS", "MISSION_ITEM" ],
"weapon_category": [ "AUTOMATIC_RIFLES" ],
"pocket_data": [ { "pocket_type": "MAGAZINE_WELL", "item_restriction": [ "ak74mag", "rpk74mag", "casket74mag" ] } ]
}
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1 change: 1 addition & 0 deletions doc/JSON_FLAGS.md
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Expand Up @@ -683,6 +683,7 @@ These flags can be applied via JSON item definition to most items. Not to be co
- ```IS_PET_ARMOR``` ... Is armor for a pet monster, not armor for a person.
- ```LEAK_ALWAYS``` ... Leaks (may be combined with `RADIOACTIVE`).
- ```LEAK_DAM``` ... Leaks when damaged (may be combined with `RADIOACTIVE`).
- ```MISSION_ITEM``` ... This item's chance to spawn isn't affected by world item spawn scaling factor.
- ```MOP``` ... This item could be used to mop up spilled liquids like blood or water.
- ```NEEDS_UNFOLD``` ... Has an additional time penalty upon wielding. For melee weapons and guns this is offset by the relevant skill. Stacks with `SLOW_WIELD`.
- ```NO_PACKED``` ... This item is not protected against contamination and won't stay sterile. Only applies to CBMs.
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