Skip to content

Releases: Chukobyte/crescent

v0.17.0

12 Aug 12:28
05ddd24
Compare
Choose a tag to compare
  • More WIP changes to tilemap including a rough editor
  • Cleaning up ci stuff
  • Added window_background_color property
  • Bug fixes for:
    • animation finished not being triggered
    • initial transform interpolation during rendering
    • node component setups when calling Node.new() from python api

v0.16.0

11 Feb 17:01
e4df4a3
Compare
Choose a tag to compare
  • Initial particle 2d system implementation.
  • Replaced ecs implementation with seika framework's
  • Rough tilemap skeleton. Will most likely implement in a patch or the next release.
  • Lerping previous frame with current for smoother visuals (especially with fixed time step). Will most likely make more changes later.
  • Various bug fixes from previous CPython to pocketpy change.

v0.15.0

20 Dec 02:28
ae8b789
Compare
Choose a tag to compare

Replaced CPython with pocketpy.

v0.14.1

14 Aug 16:06
b0a01bb
Compare
Choose a tag to compare

Fixing bug with event notifications being lost when an entity is queued for deletion during an event callback.

v0.14.0

11 Aug 02:11
0ad7117
Compare
Choose a tag to compare
  • Added 'stagger animation start times' property to AnimatedSprite nodes. This is useful for when you have multiple instanced of the same animation and you won't them to run at different times so they aren't on the same exact timing.
  • Can now get and set the Node2D's property z_index_relative_to_parent from the python-api.
  • Abstracting SDL2 references from the engine project.
  • Refactored input a bit to prepare to send input events to scripting apis (python-api for now). Also fixed bugs with some inputs overwriting others and right analog and left trigger values being swapped.
  • Bug fix: Not including the embeddable python zip for windows export from the editor.

v0.13.0

30 Jun 23:34
503a131
Compare
Choose a tag to compare
  • Can configure min and mag filter on fonts
  • Can get current custom screen shader instance through python api
  • Fixed bug with setting text label color's with python api
  • Fixed game export issues with read .wav files, parsing shaders, and generating plist files for macos
  • Fixed audio manager bug where audio instances would sometimes be NULL
  • Python API - Added copy functions to Vector2 and Color classes.

v0.12.0

21 May 01:59
68698a2
Compare
Choose a tag to compare
  • Added TIME as global shader param to screen and sprite shader types.
  • Renamed _physics_update to _fixed_update to more accurately describe fixed time step.
  • Added set_current_animation_frame function to AnimatedSprite nodes.
  • Added proper python error handling in script context.
  • Added python api function World.get_delta_time().
  • Added SE_ENSURE for non-fatal asserts which include ALWAYS and FMT variants. Also trigger breakpoints for SE_ASSERT.
  • Bug fixes:
    • Fixed bug with calling play on AnimatedSprite didn't actually play the animation when it was stopped.
    • Fixed bug with crashing stop function on AnimatedSprite.
    • Fixed issue with setting up initial shader params.
    • Fixed issue with shader instances not having separate uniform params and not cleaning up properly.

v0.11.0

16 Apr 15:28
f983e62
Compare
Choose a tag to compare
  • Added rumble support for gamepads. Python API now has functions Input.start_gamepad_vibration and Input.stop_gamepad_vibration.
  • Game project config files now include crescent engine version.
  • Can now pass in fontUID and position when calling Engine.set_fps_display_enabled. Will use default font if no fontUID is passed in. Also set z_index to max to draw text over everything.
  • Bug fixes
    • Register components when entity enters scene. Component systems would operate on entities not in the scene.
    • Camera2D.get_position now returns the actual camera viewport's position instead of None.

v0.10.0

04 Apr 14:44
e3a5865
Compare
Choose a tag to compare
  • Editor now works on macos
  • Fixed issue with pixel perfect rendering when the draw source dimensions for a sprite/animated sprite is the same size as the texture.
  • Updates to python api
    • Added is_queued_for_deletion property
    • Added get_full_time_dilation_with_physics_delta function to get a node's time dilation multiplied by physics delta time. Useful outside of _physics_update.

v0.9.0

16 Mar 03:34
fe2295c
Compare
Choose a tag to compare
  • A game's aspect ratio can be maintained in the game window. Adds horizontal or vertical black bars.
  • Can load scene files within scripts as PackedScene instances, create node instances from them, and add them to a scene.
  • Audio source pitch can be updated from scripts.
  • Can set modulate, flip_h, and flip_v for Sprite and AnimatedSprite nodes.
  • Bug fixes
    • Some node based components wouldn't be ready when calling Node.new().
    • _update and _physics_update would sometimes be called before a Node was added to a scene.