Fix terrain clipping planes sandcastle example #6367
Merged
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Fixes #6366
Users should never
scene.primitives.removeAll
when they're using the entity layer.I'm worried this might be a common problem though. The reason this crash was introduced is because
DataSource
s have their ownPrimitiveCollection
now. Callingscene.primitives.removeAll
removes and destroys the data source's primitive collection fromprimitives
. Then later onStaticOutlineGeometryBatch
tried to remove a primitive from the destroyedPrimitiveCollection
on theDataSource
and that's where the error came from.I don't know a way around this. Do you think we should add a private
PrimitiveCollection
onscene
that all the entitiy primitives get dumped into? That way the end users wouldn't accidentally delete them out from underneath the entity layer.