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Ports Tweaks #82
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Ports Tweaks #82
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Original file line number | Diff line number | Diff line change |
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@@ -47,9 +47,13 @@ | |
if(C.status_flags & XENO_HOST) | ||
src << "<span class='userdanger'>A foreign presence repels us from this body. Perhaps we should try to infest another?</span>" | ||
return | ||
if(getorgan(/obj/item/organ/internal/body_egg/changeling_egg)) | ||
src << "<span class='userdanger'>One of us has already planted thier seed in this body! Perhaps we should try to infest another?</span>" | ||
return | ||
Infect(target) | ||
src << "<span class='userdanger'>With our egg laid, our death approaches rapidly...</span>" | ||
spawn(100) | ||
egg_lain = 0 | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Why are you saying there is no egg when you kill the crab, surely the egg disappears when it's released? https://github.com/ArcLumin/Hippie-Rebase/blob/cf0d69d310e218d4c242bc900decdbdffe85c677/code/modules/mob/living/simple_animal/hostile/headcrab.dm#L74 - if so, perhaps you should set egg_lain in the referenced code? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The idea is, normally if a headslug plants an egg in something, then someone gibs the body, they can't return. This allows a fellow ling to potentially revive the headslug with a lazarus injector and have them plant the egg again. If it didn't set the egg_lain to 0 it'd be unable to plant a new one on respawn. Get it? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Makes sense. :) |
||
death() | ||
return | ||
target.attack_animal(src) | ||
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No. Don't do this.
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This is already in hippiecode