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Project III: The Way

Project III: The Way (Provisional Name) is fast-paced roguelite with an emphasis on ranged combat and constant repositioning. The player controls Din Djarin, the Mandalorian. Readying himself before a crucial mission, Mando shares a drink with his allies in a canteen, remembering and retelling a past mission in which he took on a crusade against Moff Gideon.

Disclaimer: play using headphones & controller.

This project is made as a 3rd year assigment in Bachelor’s Degree in Video Games by UPC at CITM, Terrassa, under the supervision of lecturer Marc Garrigó, Joan Pons & Marc Ripoll.

What to do

Start the game, use the control keys below to navigate trough the levels: shoot the enemies (red boxes) & the explosive barrels. Press Alt+F4 to quit.

Team

Game developed by Virtual Ragnarok.

Check our project!

Github: https://github.com/CITM-VGDD-2018-2022/Project-3_Diamond-Engine

Twitter: https://twitter.com/RagnarokVirtual

YouTube: https://www.youtube.com/channel/UCzwLxtTAxGMVG1belis7tkw

Game Keys:

Controller:

  • Left Joystick

    • Move the character arround / Move arround when shooting.
  • A

    • Dash, incresing your speed momentarily in the direction of your movement. This makes moving & Shooting unavaliable for the duration of the action; also makes the fire rate of the shooting faster.
  • R2

    • Shoot, becoming still in the process, & using the Left Joystick to aim.
  • Akt+F4: Close the game (on main menu)

Features

  • Basic characterlocomotion & Gameplay with Controller

    • Character moves & Collides through the level.
    • Character has to option to perform a Dash:incresing your speed momentarily in the direction of your movement. This makes moving & Shooting unavaliable for the duration of the action; also makes the fire rate of the shooting faster.
    • Character has to option to perform basic Shooting.
    • Shooting and Dash being part of a greater Movement & Combat Design, with their values adjusted to Game Feel.
    • All the previous actions have a sound to go with them.
    • Character has a finished model, textures & animations.
  • Enviroment

    • 4 room setup that is changed in a random order when going though the yellow portals.
    • All 4 rooms are in a blockout stage, with Level Design applied.
    • Featuring a fully finished Barrel & X-Wing props.
  • General Gameplay

    • Perspective Camera
    • Initial HUD draft is visible.

Credits

Used & Developed Diamond Engine, made by Miquel Suau Gonzàlez

License:

GNU Affero General Public License v3.0 Check the full license in our Github project

About

Remember to install Visual Studio ".NET desktop development" pack before running this software,

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