Releases: Byte-Nova/Rimworld-Together
Release 24.6.8.1
What's Changed (Short ver.)
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Implemented backwards compatibility patch (might not work on all cases).
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Rollback of new console changes to old one, to prevent Ptero and Docker instances not working correctly.
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Fixed error that would prevent player when logging in after checking which one of the saves was more recent (local or server).
Full Changelog: 24.6.7.1...24.6.8.1
Release 24.6.7.1
What's Changed (Short ver.)
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Implemented new global markets feature.
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Implemented save syncing with the server (upload newer saves from client to server).
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Implemented children and plant growth state sync.
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Implemented map pollution sync.
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Implemented a button to save the game upon loosing connection.
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Implemented UPnP capabilities for the server.
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Implemented a backup feature for the server.
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Implemented a save backup feature for the server.
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Implemented commands to toggle custom scenarios and difficulty for the server.
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Implemented history feature for the server.
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Implemented support for the mod to toggle between 1.4 and 1.5 RimWorld version.
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Fixed issues with saving not working correctly when it should.
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Fixed not being able to join a server that created a planet using missing DLCs.
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Fixed some errors that caused console spam during online visiting.
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Fixed server logging failing to work correctly on some cases.
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Fixed some trading issues when players had mismatching mods/DLCs.
What's Changed
- Sharing violation hotfix by @AnauNaga in #50
- fix: dollar signs in makefile need to be doubled by @mindflay3r in #52
- CI Matrix Strategy by @mindflay3r in #51
- fixed missing faction dlc bug by @AnauNaga in #56
- Add submodules for Guide and Deployments by @mindflay3r in #64
- Class name fixes by @AnauNaga in #42
- custom scenarios are now toggleable through a command by @AnauNaga in #66
- sending custom difficulty hotfix by @AnauNaga in #65
- included UPnP capabilities by @AnauNaga in #59
- Keep Alive Fix by @AnauNaga in #69
- File Extension Checking by @AnauNaga in #70
- Code Cleanup : DisconnectManager, ClientValues by @Fokson in #47
- Many fixes & additions to Online Visiting and the sort by @Byte-Nova in #71
- Children growth tier synchronization by @RedstoneFX in #72
- modded gifting bugfix by @AnauNaga in #79
- Added reset world command by @AnauNaga in #62
- Added 1.4 files into the main release by @Byte-Nova in #81
- UPnP changes by @AnauNaga in #68
- No saving bug by @AnauNaga in #84
- Reworked the logger and command manager by @AnauNaga in #61
- Implementation of the logger system to come for the client by @Byte-Nova in #80
- removed extra site thread by @AnauNaga in #87
- Minor Network Code Refactor by @Fokson in #86
- file transfer optimization by @AnauNaga in #89
- logger-hotfix by @AnauNaga in #92
- Save manager clean by @AnauNaga in #93
- Console - Check if key is available before blocking to read it by @davidfleming in #103
- Remove mention of Fandom, see you in the 📖 by @mindflay3r in #100
- CI to build executables every release by @mindflay3r in #102
- Add container build on release by @mindflay3r in #101
- Save game on losing connection by @davidfleming in #105
- Implementation of the markets feature into the development branch by @Byte-Nova in #107
- Reset Save changes by @AnauNaga in #67
- Changes to player server files by @Byte-Nova in #108
New Contributors
- @RedstoneFX made their first contribution in #72
- @davidfleming made their first contribution in #103
Full Changelog: 1.5.0...24.6.7.1
Release 1.5.0
- Added new mod icon that shows in the loading screen.
- Fixed small issue with quick connect button.
- Ported mod version to be compatible with RimWorld 1.5.
- Removed Hugslib dependency.
Release 1.4.0 (EOL for RimWorld 1.4 development)
THIS IS THE LAST VERSION THAT WILL CONTAIN CONTENT FOR RIMWORLD 1.4. IF YOU WANT TO KEEP PLAYING 1.4 AFTER THIS ONE YOU MUST ALWAYS USE THIS VERSION AND THE FILES ATTACHED TO THE RELEASE.
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Implemented quick connect button.
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Implemented better site descriptions.
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Implemented prompt to kick players while the server is being set up by the host.
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Implemented more information to the server regarding illegal actions.
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Implemented chat notification sounds.
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Implemented chat notification animation.
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Implemented chat setting in mod options to disable chat sounds.
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Implemented a separate log file for chat messages in the server.
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Implemented config to disable chat output in the console for server owners to use.
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Implemented config to set a custom timeout (Client disconnect timeout) for server owners to use.
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Implemented a Biotech DLC check when transferring pawns between games.
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Fixed server mod loader failing to load mods correctly.
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Fixed not being able to build a site if you had the exact silver required.
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Fixed site rewards arriving with 0 HP to the settlement.
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Fixed planet generation not being correctly altered by seed.
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Fixed sharing violation errors when trying to save/load saves.
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Registering users won't get disconnected upon doing so.
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Vanilla auto-saving feature won't work in multiplayer anymore.
Release 1.3.2
- Implemented new requirement mods into the extra files in GitHub (Harmony, Hugslib, Rimworld Together).
- Fixed game returning into a black screen when saving the game.
- Fixed being able to check the difficulty menu when custom difficulty was set on.
- Fixed map generator sometimes spawning objects that take several tiles multiple times.
- Fixed issue that caused single player worlds always having same seed.
- Fixed having to restart game whenever you exit during world generation.
- Removed old XML functions that aren't in use.
- Code cleaning.
Release 1.3.1
- Implemented version checking between client and server.
- Implemented partial French support for the mod.
- Implemented partial Russian support for the mod.
- Implemented partial Hungarian support for the mod.
- Implemented partial Spanish support for the mod.
- Implemented partial Latin Spanish support for the mod.
- Fixed mod planet generation breaking on certain cases.
- Fixed mod planet generation breaking with custom planet sizes.
- Fixed server soft-locking players out of the server when failing to safe.
- Fixed multiplayer variables bleeding into single player games.
- Fixed being able to connect to another server while being currently connected.
- Fixed server/client not removing multiplayer temporary files.
- Fixed client sometimes being kicked too quickly before receive the reason for disconnection.
- Code tidying and cleaning.
Release 1.3.0
- Implemented planet topography sync.
- Implemented planet settlement positioning and naming sync.
- Implemented planet area positioning and naming sync.
- Implemented planet generation mods support.
- Implemened button to request server planet generation details.
- Implemented 100% of the game difficulty settings for modification.
- Implemented being able to see custom server difficulty through game settings.
- Fixed difficulty values not being correctly triggered sometimes.
- Fixed server sometimes taking too much time to kick disconnected players.
- Fixed being able to visible uncheck commitment mode even if impossible.
- Code tidying and cleaning.
THIS VERSION HEAVILY MODIFIES THE WAY WORLDS ARE HANDLED, IF YOU UPDATE AND WANT TO LET NEW PLAYERS JOIN THE SERVER YOU WILL NEED TO EXPORT YOUR PLANET GENERATION DETAILS INTO THE SERVER! TAKE INTO CONSIDERATION THAT NOT WIPING THE SERVER FOR THIS NEW UPDATE WILL MAKE NEW PLAYERS HAVE DIFFERENT WORLDS!
1 - Join already existing world.
2 - Go to the mod options of Rimworld Together.
3 - Select "Get server world file".
4 - Select "Open server worlds folder".
5 - Drag the file that you should have into the server's "Core" folder and replace if needed.
Release 1.2.0
- Implemented xenotype support in transfer.
- Implemented factions support in transfer.
- Implemented kinds support in transfer.
- Implemented races support in transfer.
- Implemented minified items in transfer.
- Implemented mecha support in transfer.
- Implemented support for sites to have custom maps.
- Implemented new map generator that is exponentially faster than the old one.
- Implemented button to reset the save in the ESC menu.
- Implemented button to convert saves into server saves.
- Fixed items sometimes transferring with incorrect hp.
- Fixed minified items sometimes not being transferred over.
- Fixed pawns sometimes failing to be transferred over.
- Fixed being able to remove a site with workers inside.
- Fixed sites crashing the connection from attempting to retrieve a worker.
- Fixed map sometimes crashing when detecting non-owned mods.
- Code tidying and cleaning.