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Version 1.0.0

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@SamBoots SamBoots released this 19 Jun 13:35
· 105 commits to main since this release

The official release of Descent Raytracer

Changes:

  • Added options menu integration with most render settings
  • Added a free cam mode (ALT + SHIFT + F)
  • Added a FOV slider to the raytracing settings
  • Added raytraced enemies in mission briefings
  • Added the new 3D cockpit model and textures
  • Added mipmapping and mipmapping debug settings
  • Added gamma to the raytracing settings
  • Added exposure to the debug menu
  • Added a global light multiplier to the debug menu
  • Added render presets to the options menu
  • Added material preview plane to view the material in world
  • Added transparency for cloaking enemies and bosses
  • Added selecting multiple materials and animate between them
  • Added config files for render settings and for the 3D cockpit
  • Re-added the flashing lights once the reactor has been destroyed
  • Updated some of the textures with full physically-based materials
  • Updated most of the textures to also have emissive textures where applicable
  • Replaced the old Descent splash with an updated Descent Raytraced splash
  • Improved the tone mapping
  • Improved the light culling algorithm
  • 3D cockpit no longer casts shadows
  • Some pickups/billboards no longer cast shadows, where it made sense
  • Tweaked some of the default render settings
  • Tweaked some of the weapon lights
  • Tweaked the light culling default settings
  • Fixed custom levels not unloading properly
  • Fixed billboards being rendered upside down
  • Fixed light bleeding related to billboards (was very visible on hostages for example)
  • Fixed incorrect indirect ray bounces which caused wrong indirect lighting
  • Fixed fireflies with low roughness materials