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Pull requests: BredaUniversityGames/DXX-Raytracer
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Fix for incorrect rendering for overlapping segments and improved end level sequence rendering (Resubmit).
#38
opened Mar 5, 2025 by
Lehm2000
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Added a few textures to the always load list that were missing
#37
opened Feb 27, 2025 by
Lehm2000
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Added new menu option "Direct Specular Amount" to specify the amount of direct specular used in final render to reduce washed out look.
#36
opened Jan 16, 2025 by
Lehm2000
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Fix for alpha of base texture taking precedence over alpha of overlay texture
#32
opened Nov 13, 2024 by
Lehm2000
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