Parallax Mapping Support
The great new feature of this release. Parallax mapping support make 2d textures look like a 3d surface.
Height textures are represented as _height.png/dds. files.
Checkout the pull request to see examples on how this may look.
SGV Archive Support
SGV (Seekable Game Vault) Adds support for a purpose built archive format SGV (Seekable Game Vault) to collect game assets into a single archive file to allow easier deployment of texture sets.
This will give a performance boost to loading textures that use this archive, it is recommended to use this for large texture mod packs.
This release has all textures inside a sgv vault for this performance boost and the sgv executable to create your own vaults for your own packs.
Misc changes
- Fix for issue with tangents rotating the wrong direction with mirrored uv coordinates.
- Improved texture sampling to allow for soft/dithered texture edges
Contributor
Thank you @Lehm2000 for all these features and bug fixes. Your work is very appreciated by the developers and the community!