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Added options to save and load light settings for global lights and weapon lights in the lights debug menu Added options to configure strength of headlights in the raytracing options Added an option for "smooth textures" (bilinear filtering instead of point filtering) in the raytracing options Fixed NaN values (black nanobot swarm) occurring while rendering the level Fixed crashes that sometimes occurred when loading a savegame (both quicksaves and normal saves were affected by this) Fixed the camera in the end level cutscene so now the ship leaving the mine will be shown properly Fixed the lighting in the endlevel cutscenes (most of them were completely dark) Fixed empty energy bar being visible through UI menus and elements
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