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GTA V: UFO

Bob74 edited this page Nov 2, 2018 · 2 revisions

Getting the main object to interact with the interior:

UFO = exports['bob74_ipl']:GetUFOObject()

Coordinates

This interior can be found at:

X Y Z
Hippie 2490.47729 3774.84351 2414.035
Chiliad 501.5288 5593.865 796.2325
Zancudo -2051.99463 3237.05835 1456.97021

Object structure

UFO
  +-- Hippie
  |   +-- ipl
  |   +-- Enable(state)
  +-- Chiliad
  |   +-- ipl
  |   +-- Enable(state)
  +-- Zancudo
      +-- ipl
      +-- Enable(state)

Enable/Disable

Enable or disable UFOs:

UFO.Hippie.Enable(state)
UFO.Chiliad.Enable(state)
UFO.Zancudo.Enable(state)
Parameter Description Valid values
state Enabled or disabled true or false

Default values set by bob74_ipl

UFO.Hippie.Enable(false)
UFO.Chiliad.Enable(false)
UFO.Zancudo.Enable(false)

Example: How to use in your own resources

You can handle and customize the interiors in your own resources using the exported functions:

Citizen.CreateThread(function()
    -- Getting the object to interact with
    UFO = exports['bob74_ipl']:GetUFOObject()

    -- Enable hippies UFO
    UFO.Hippie.Enable(true)

    -- Disable Chiliad UFO
    UFO.Chiliad.Enable(false)

    -- Enable Zancudo UFO
    UFO.Zancudo.Enable(true)
end)
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