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GTA Online: High end houses
Bob74 edited this page Nov 2, 2018
·
2 revisions
GTA online high end houses are all handled the same way. There are 8 of them, from GTAOHouseHi1
to GTAOHouseHi8
.
I will be using GTAOHouseHi1
as an example in this documentation. Replace it with the house you need.
Getting the main object to interact with the interior:
GTAOHouseHi1 = exports['bob74_ipl']:GetGTAOHouseHi1Object()
GTAOHouseHi2 = exports['bob74_ipl']:GetGTAOHouseHi2Object()
GTAOHouseHi3 = exports['bob74_ipl']:GetGTAOHouseHi3Object()
GTAOHouseHi4 = exports['bob74_ipl']:GetGTAOHouseHi4Object()
GTAOHouseHi5 = exports['bob74_ipl']:GetGTAOHouseHi5Object()
GTAOHouseHi6 = exports['bob74_ipl']:GetGTAOHouseHi6Object()
GTAOHouseHi7 = exports['bob74_ipl']:GetGTAOHouseHi7Object()
GTAOHouseHi8 = exports['bob74_ipl']:GetGTAOHouseHi8Object()
These interiors can be found at:
X | Y | Z | |
---|---|---|---|
High end house 1 (3655 Wild Oats Drive) | -169.286 | 486.4938 | 137.4436 |
High end house 2 (2044 North Conker Avenue) | 340.9412 | 437.1798 | 149.3925 |
High end house 3 (2045 North Conker Avenue) | 373.023 | 416.105 | 145.7006 |
High end house 4 (2862 Hillcrest Avenue) | -676.127 | 588.612 | 145.1698 |
High end house 5 (2868 Hillcrest Avenue) | -763.107 | 615.906 | 144.1401 |
High end house 6 (2874 Hillcrest Avenue) | -857.798 | 682.563 | 152.6529 |
High end house 7 (2677 Whispymound Drive) | 120.5 | 549.952 | 184.097 |
High end house 8 (2133 Mad Wayne Thunder) | -1288 | 440.748 | 97.69459 |
GTAOHouseHi1
+-- interiorId
+-- Strip
| +-- A
| +-- B
| +-- C
| +-- Enable(details, state, refresh)
+-- Booze
| +-- A
| +-- B
| +-- C
| +-- Enable(details, state, refresh)
+-- Smoke
| +-- A
| +-- B
| +-- C
| +-- Enable(details, state, refresh)
+-- LoadDefault()
Setting the interior's strip-tease clothes:
GTAOHouseHi1.Strip.Enable(details, state, refresh)
Parameter | Description | Valid values |
---|---|---|
details | Clothes on the ground, furnitures... | GTAOHouseHi1.Strip.A |
Clothes on the ground, furnitures... | GTAOHouseHi1.Strip.B |
|
Clothes on the ground, furnitures... | GTAOHouseHi1.Strip.C |
|
state | Enabled or disabled |
true or false
|
refresh | Refresh the whole interior |
true or false
|
Setting the interior's bottles:
GTAOHouseHi1.Booze.Enable(details, state, refresh)
Parameter | Description | Valid values |
---|---|---|
details | Bottles here and there | GTAOHouseHi1.Booze.A |
Bottles here and there | GTAOHouseHi1.Booze.B |
|
Bottles here and there | GTAOHouseHi1.Booze.C |
|
state | Enabled or disabled |
true or false
|
refresh | Refresh the whole interior |
true or false
|
Setting the interior's bottles:
GTAOHouseHi1.Booze.Enable(details, state, refresh)
Parameter | Description | Valid values |
---|---|---|
details | Cigarettes and cigarettes packs | GTAOHouseHi1.Smoke.A |
Cigarettes and cigarettes packs | GTAOHouseHi1.Smoke.B |
|
Cigarettes and cigarettes packs | GTAOHouseHi1.Smoke.C |
|
state | Enabled or disabled |
true or false
|
refresh | Refresh the whole interior |
true or false
|
LoadDefault = function()
GTAOHouseHi1.Strip.Enable({GTAOHouseHi1.Strip.A, GTAOHouseHi1.Strip.B, GTAOHouseHi1.Strip.C}, false)
GTAOHouseHi1.Booze.Enable({GTAOHouseHi1.Booze.A, GTAOHouseHi1.Booze.B, GTAOHouseHi1.Booze.C}, false)
GTAOHouseHi1.Smoke.Enable({GTAOHouseHi1.Smoke.A, GTAOHouseHi1.Smoke.B, GTAOHouseHi1.Smoke.C}, false)
RefreshInterior(GTAOHouseHi1.interiorId)
end
You can handle and customize the interiors in your own resources using the exported functions:
Citizen.CreateThread(function()
-- Getting the object to interact with
GTAOHouseHi1 = exports['bob74_ipl']:GetGTAOHouseHi1Object()
-- Enable all strip-tease clothes
GTAOHouseHi1.Strip.Enable({GTAOHouseHi1.Strip.A, GTAOHouseHi1.Strip.B, GTAOHouseHi1.Strip.C}, true)
-- Enable a bit of booze bottles
GTAOHouseHi1.Booze.Enable(GTAOHouseHi1.Booze.A, true)
-- Enable a bit of cigarettes
GTAOHouseHi1.Smoke.Enable({GTAOHouseHi1.Smoke.A, GTAOHouseHi1.Smoke.B}, false)
RefreshInterior(GTAOHouseHi1.interiorId)
end)
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