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Executives & Other Criminals: Penthouses
Bob74 edited this page Sep 10, 2020
·
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Executives & Other Criminals penthouses are all handled the same way. There are 3 of them, ExecApartment1
, ExecApartment2
and ExecApartment3
.
I will be using ExecApartment1
as an example in this documentation. Replace it with the one you need.
Getting the main object to interact with the interior:
ExecApartment1 = exports['bob74_ipl']:GetExecApartment1Object()
ExecApartment2 = exports['bob74_ipl']:GetExecApartment2Object()
ExecApartment3 = exports['bob74_ipl']:GetExecApartment3Object()
These interiors can be found at:
X | Y | Z | |
---|---|---|---|
Penthouse 1 (EclipseTowers, Penthouse Suite 1) | -787.7805 | 334.9232 | 215.8384 |
Penthouse 2 (EclipseTowers, Penthouse Suite 2) | -773.2258 | 322.8252 | 194.8862 |
Penthouse 3 (EclipseTowers, Penthouse Suite 3) | -787.7805 | 334.9232 | 186.1134 |
ExecApartment1
+-- currentInteriorId
+-- Style
| +-- Theme
| +-- modern
| +-- interiorId
| +-- ipl
| +-- moody
| +-- interiorId
| +-- ipl
| +-- vibrant
| +-- interiorId
| +-- ipl
| +-- sharp
| +-- interiorId
| +-- ipl
| +-- monochrome
| +-- interiorId
| +-- ipl
| +-- seductive
| +-- interiorId
| +-- ipl
| +-- regal
| +-- interiorId
| +-- ipl
| +-- aqua
| +-- interiorId
| +-- ipl
| +-- Set(style, refresh)
| +-- Clear()
+-- Strip
| +-- A
| +-- B
| +-- C
| +-- Enable(details, state, refresh)
+-- Booze
| +-- A
| +-- B
| +-- C
| +-- Enable(details, state, refresh)
+-- Smoke
| +-- none
| +-- stage1
| +-- stage2
| +-- stage3
| +-- Set(smoke, refresh)
| +-- Clear(refresh)
+-- LoadDefault()
Setting the interior's strip-tease clothes:
ExecApartment1.Strip.Enable(details, state, refresh)
Parameter | Description | Valid values |
---|---|---|
details | Clothes on the ground, furnitures... | ExecApartment1.Strip.A |
Clothes on the ground, furnitures... | ExecApartment1.Strip.B |
|
Clothes on the ground, furnitures... | ExecApartment1.Strip.C |
|
state | Enabled or disabled |
true or false
|
refresh | Refresh the whole interior |
true or false
|
Setting the interior's bottles:
ExecApartment1.Booze.Enable(details, state, refresh)
Parameter | Description | Valid values |
---|---|---|
details | Bottles here and there | ExecApartment1.Booze.A |
Bottles here and there | ExecApartment1.Booze.B |
|
Bottles here and there | ExecApartment1.Booze.C |
|
state | Enabled or disabled |
true or false
|
refresh | Refresh the whole interior |
true or false
|
Setting the smoking state:
ExecApartment1.Smoke.Set(smoke, refresh)
Parameter | Description | Valid values |
---|---|---|
smoke | No cigarettes added | ExecApartment1.Smoke.none |
A bit of cigarettes and empty ashtrays | ExecApartment1.Smoke.stage1 |
|
More cigarettes and used ashtrays | ExecApartment1.Smoke.stage2 |
|
Lot of cigarettes and full ashtrays | ExecApartment1.Smoke.stage3 |
|
refresh | Refresh the whole interior |
true or false
|
LoadDefault = function()
ExecApartment1.Style.Set(ExecApartment1.Style.Theme.modern, true)
ExecApartment1.Strip.Enable({ExecApartment1.Strip.A, ExecApartment1.Strip.B, ExecApartment1.Strip.C}, false)
ExecApartment1.Booze.Enable({ExecApartment1.Booze.A, ExecApartment1.Booze.B, ExecApartment1.Booze.C}, false)
ExecApartment1.Smoke.Set(ExecApartment1.Smoke.none)
end
You can handle and customize the interiors in your own resources using the exported functions:
Citizen.CreateThread(function()
-- Getting the object to interact with
ExecApartment1 = exports['bob74_ipl']:GetExecApartment1Object()
-- Enable all strip-tease clothes
ExecApartment1.Strip.Enable({ExecApartment1.Strip.A, ExecApartment1.Strip.B, ExecApartment1.Strip.C}, true)
-- Enable a bit of booze bottles
ExecApartment1.Booze.Enable(ExecApartment1.Booze.A, true)
-- Maximum amount of cigarettes + Refresh
ExecApartment1.Smoke.Set(ExecApartment1.Smoke.stage3, true)
end)
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