This repository has been archived by the owner on Oct 10, 2024. It is now read-only.
v1.1.0
Commits
- [871c0e9]: added some basic walk event outputting on debug console for filter testing (void*) #297
- [9949178]: fixed event filter (kotae4) #297
- [27065bb]: - Fixed Walk_Event logging (void*) #297
- [a96a2bf]: - Added Getters for all event properties (void*) #297
- [9309d5b]: - Modified some events for more target information (void*) #297
- [1ed79c4]: - Added Report Icon to Report/Meeting event to replay (void*) #297
- [09291d8]: - Added Task Event/Icon to Replay (void*) #297
- [d20b082]: - Changed some data handling for filter to allow padding so we can remove unwanted events from filtering (void*) #297
- [690ca0b]: Replaced simple dot with proper player icon which recolers to player color (void*) #297
- [e28bcc9]: - Added Icons for all radar visualization (void*) #297
- [0bb506b]: - Added dead body icon for radar (void*) #297
- [27b76c0]: - Added "PlayerControl_CmdReportDeadBody" hook to catch report/meeting calls by local player for event logging (void*) #297
- [c2b5210]: - some changes to maptype enum (void*) #297
- [565a4f0]: added profiling to debug builds (kotae4) #297
- [1c0abe7]: switched to flatEvents for replay (kotae4) #297
- [e16b6e4]: changed events vectors to use std::unique_ptr (kotae4) #297
- [a6be2d3]: replaced all 3 events with 1 flat array (void*) #297
- [43408bd]: first pass (kotae4) #297
- [78ef4da]: align the map properly (void*) #297
- [39a7a43]: polyline simplification (kotae4) #297
- [9851a55]: fixed glitchy / ugly lines (kotae4) #297
- [0161a74]: separated WalkEvents from main events collection (kotae4) #297
- [cb4831e]: fixed crash in ConsoleGui (kotae4) #297
- [247ecd2]: first pass time filter (kotae4) #297
- [c6e313d]: fixed filters, fixed simplifiedPoints, added replay settings (kotae4) #297
- [a6e48df]: - Moved replay options to the replay tab (void*) #297
- [14d429f]: - Replay window should now dynamically scale with map (void*) #297
- [acf5bda]: - Added ability to switch between old radar dots and new icons (Draw Player Icons Option in Radar Tab) (void*) #297
- [aee74ae]: Fixed polyline rendering on flipped skeld (void*) #297
- [0052850]: Now it's fixed. promise! (void*) #297
- [860c125]: - changed console timestamps to show min and sec in one go (void*) #297
- [f3d4b2e]: - Console now uses liveReplayEvents instead of rawEvents (void*) #297
- [1307e43]: Upgraded project to v143 (vs2022) and std:c++20 standard (void*) #297
- [bf9fc20]: - Upgraded from c++20 to c++latest (void*) #297
- [4ee3934]: Set MatchStart at beginning of match (void*) #297
- [e95bf90]: Added SliderChrono with proper formatting and playing/live handling (TODO: add walkpath/player icon filter for currentTimeStamp; Also might want to add milliseconds instead of seconds when playing to make it smoother) (void*) #297
- [202bf1c]: for event filters check for milliseconds difference (void*) #297
- [e7991bb]: changed event time filter to time_point comparison (void*) #297
- [9131270]: added maxTimeFilter to replay player icons (kotae4) #297
- [5c35633]: fixed maxTimeFilter for replay walkpaths (kotae4) #297
- [39b2c19]: pass time_point by ref, removed useless block (kotae4) #297
- [dfccc67]: fixed maxTimeFilter (kotae4) #297
- [e5f942f]: fixed 'show only last X seconds' setting (kotae4) #297
- [e93614b]: new screenshot with replay window (void*) #297
- [9f9b994]: - replay will now be properly live when game starts (void*) #297
- [0dbecc1]: replaced credits with special thanks for people who indirectly contributed to the repository (void*) #297
- [95f1468]: updated build workflow to use vs2022 (void*) #297
- [7974db2]: fixed path to windows (void*) #297
- [a86a1da]: spelling mistake (void*) #297
- [9afafcd]: more changes (void*) #297
- [e8f04a2]: more changes2 (void*) #297
- [9f18168]: Upgraded all remaining configurations to v143 and c++latest (void*) #297
- [6345870]: reversed some unnecessary enforment on platform toolset in github workflow (void*) #297