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Players should not take fall damage when switching between game worlds #420
Comments
Do the player takes fall damage when he falls into the void and types /is ? |
Yes |
So is that more like a feature request: remove fall damage when teleporting to an island ? |
No, fall damage should not be applied to a user, if he goes from Skyblock to AcidLand and via-versa. |
Hmmm. I see. |
I think this makes sense. The add-ons may want to do this themselves though by using a worldchangevent listener and removing velocity and fall ticks because it could be entirely valid that momentum should continue when you teleport in other circumstances. I'd say this is a request on AcidIsland and BSkyBlock respectively. |
You have suggested to implement GameMode addon. #415 If its approved and implemented, I think it would be better there, as these changes should be equal in all addons, that works with new worlds. |
Description
If a player falls in SkyBlock, and while falling writes /ai, then he takes fall damage in AcidIsland.
Steps to reproduce the behavior:
Expected behavior
The user should not take fall damage when he joins other worlds.
Movie
https://drive.google.com/file/d/18FU1u0omhttTGCowz9Yzbtzd4RLHZsya/view?usp=sharing
Server Information:
Loaded Game Worlds:
Additional context
I found it while testing #419 pull request.
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