-
Notifications
You must be signed in to change notification settings - Fork 3.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add multiple models support #16143
Add multiple models support #16143
Conversation
Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/16143/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/16143/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/16143/merge#BCU1XR#0 |
Visualization tests for WebGPU |
WebGL2 visualization test reporter: |
Visualization tests for WebGPU |
WebGL2 visualization test reporter: |
Add support for multiple model on the same scene by :
_loadedModelBacking
to reference all the model loaded on the scene,_modelInfo
to_activeModelBacking
to represent to current active/selected model_addModel
and a_removeModel