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Pull requests: BabylonJS/Babylon.js
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MSAA render targets: Resolve the depth texture (if any) and allow for manual resolve
new feature
rendering engine
#15888
opened Nov 25, 2024 by
Popov72
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fix: Load boundingInfo when use KHR_draco_mesh_compression
#15882
opened Nov 23, 2024 by
Starryi
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Frame graph: refactor to use InternalTexture instead of RenderTargetWrapper + misc changes
enhancement
rendering engine
#15874
opened Nov 22, 2024 by
Popov72
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Add UV2 morph support and load UV and UV2 morph targets from glTF
stale
#15602
opened Sep 19, 2024 by
chubei-urus
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