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InputManager: Fix for POINTERTAP firing during multi-touch gesture #13466
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
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Only a couple comments but LGTM overall
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://babylonsnapshots.z22.web.core.windows.net/refs/pull/13466/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/13466/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/13466/merge#BCU1XR#0 |
Visualization tests for webgl1 have failed. If some tests failed because the snapshots do not match, the report can be found at If tests were successful afterwards, this report might not be available anymore. |
Visualization tests for webgl2 have failed. If some tests failed because the snapshots do not match, the report can be found at If tests were successful afterwards, this report might not be available anymore. |
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Visualization tests for webgl2 have failed. If some tests failed because the snapshots do not match, the report can be found at If tests were successful afterwards, this report might not be available anymore. |
A user found an issue on the forum where a POINTERTAP event was being fired after a pinch. This issue appears to have been caused by code to check for swiping that didn't account for multi-touch. This PR will fix that logic by checking if at any point from an initial touch to the last touch to be released in an interaction, there were multiple touches active. If so, no TAPs will occur. Furthermore, a test has been added to check for changes to this in the future.
Forum Post: https://forum.babylonjs.com/t/unexpected-pointertap-firing-in-touchscreen-when-zooming-by-two-finger-movement/36922