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When rendering in a multi-canvas setup, always render the input view … #13320
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…last, so that the canvas size is set correctly for later picks.
Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://babylonsnapshots.z22.web.core.windows.net/refs/pull/13320/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/13320/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/13320/merge#BCU1XR#0 |
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Just wondering if we should use bitmap renderer context whenever available to prevent the copy ?
When rendering in a multi-canvas setup, always render the input view … Former-commit-id: c0c6c8a31b439a2b5d2ff6d8ff0ff9df41c9f419
…last, so that the canvas size is set correctly for picking later.
Related forum issue: https://forum.babylonjs.com/t/in-the-combination-of-multi-canvas-and-3d-gui-problems-occur-in-3d-gui-pointer-position-detection-due-to-the-execution-order-of-registerview/36262/6