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Use only the mesh's enabled state, not its parent's, when cloning. #12766

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Jul 19, 2022
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5 changes: 3 additions & 2 deletions packages/dev/core/src/Meshes/mesh.ts
Original file line number Diff line number Diff line change
Expand Up @@ -625,8 +625,9 @@ export class Mesh extends AbstractMesh implements IGetSetVerticesData {
Tags.AddTagsTo(this, Tags.GetTags(source, true));
}

// Enabled
this.setEnabled(source.isEnabled());
// Enabled. We shouldn't need to check the source's ancestors, as this mesh
// will have the same ones.
this.setEnabled(source.isEnabled(false));

// Parent
this.parent = source.parent;
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