Save resources by not binding a color texture to a render target #12455
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This PR allows the user to indicate that the color texture should not be created/bound when creating a render target.
It's a waste of resources (a texture the size of the render target) if all you want is generating the depth buffer/texture and don't have anything to write in a color texture.
Here's a PG to test it: https://playground.babylonjs.com/#0PYWXZ#1
With Spector, you will see that only the depth buffer is bound:
Without the PR, a color texture is also bound: