WebGPU: more changes and fixes for stencil support #12452
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
When a texture has both a depth and stencil aspects, only one of these can be used in a texture lookup. So, when creating a texture view, we must choose between depth and stencil.
We currently choose "depth" as it is what the user would most likely want, but we will need to come up with a way to be able to specify "stencil" instead. However, I don't know how we can do that, that would require some annotations in the shader so that we know a texture should be bound with the stencil aspect...