fix: getPositionData missing slice of vertex positions #12375
Merged
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Change getPositionData to slice the vertex position array after getting it from the geometry to fix the issue that when getPositionData is called repeatedly it only worked correctly the first time.
PG: https://playground.babylonjs.com/#SYQW69#1034
Forum: https://forum.babylonjs.com/t/bug-mesh-getpositiondata-blows-up-everytime-you-run-it/29246