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Add OpenPBR's base_weight material parameter (#16085)
* Add Base Weight uniform parameter * Add Base Weight texture * Use Base Weight in the shader * Add visualization test * Hard code base_weight=1 in NME * Fix typo * Add code documentation * Follow convention of multiplying the texture value by the uniform parameter * Address review comments * Document shading details * Rename float vBaseWeight to baseWeight * Fix conditional block * Replace // comment with /* */ to avoid a likely preprocessor bug It seems the preprocessor removes the entire line when it finds a // comment.
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