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Ensure the hydra render callback is always invoked #2078

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sebastienblor opened this issue Aug 27, 2024 · 1 comment · Fixed by #2079
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Ensure the hydra render callback is always invoked #2078

sebastienblor opened this issue Aug 27, 2024 · 1 comment · Fixed by #2079
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bug Something isn't working

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@sebastienblor
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Currently, the render delegate calls a function ShouldSkipUpdate to know if the Render callback should be invoked or not.
However, the logic in this function is inverted, it's returning true when the scene has changed instead of doing the opposite.
Therefore, the Render callback is constantly called, except when there's an actual change.
In fact, the Render callback should always be invoked as it just checks the render status and does the required changes.

@sebastienblor sebastienblor added the bug Something isn't working label Aug 27, 2024
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Issue synced internally to ARNOLD-15404

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