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Currently, the render delegate calls a function ShouldSkipUpdate to know if the Render callback should be invoked or not.
However, the logic in this function is inverted, it's returning true when the scene has changed instead of doing the opposite.
Therefore, the Render callback is constantly called, except when there's an actual change.
In fact, the Render callback should always be invoked as it just checks the render status and does the required changes.
The text was updated successfully, but these errors were encountered:
Currently, the render delegate calls a function
ShouldSkipUpdate
to know if theRender
callback should be invoked or not.However, the logic in this function is inverted, it's returning true when the scene has changed instead of doing the opposite.
Therefore, the Render callback is constantly called, except when there's an actual change.
In fact, the Render callback should always be invoked as it just checks the render status and does the required changes.
The text was updated successfully, but these errors were encountered: