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Ghost Roles
This is currently a work in progress while the PR is being finalized
A ghost-role needs a role definition, which defines what mob is spawned in, what equipment they have and how they look.
This is done via the /datum/ghostspawner
.
There are subtypes for humans (which offerer additional options that are only relevant for humans) and simple mobs.
Unless select_spawnpoint()
is specifically overwritten, the first available spawnpoint of the spawnpoint types in var/list/spawnpoints
is selected.
If you wish to overwrite select_spawnpoint()
ensure it returns null or a turf.
If you wish to perform certain actions before or after spawning, you can overwrite pre_spawn()
and post_spawn()
, but ensure that you are calling the parent proc.
It is possible to specify a specific outfit based on the species of the mob.
Use the variable species_outfits
for this purpose.
For example:
species_outfits = list("Tajara"=/datum/outfit/nt/admin/ccia/tajara, "Unathi"=/datum/outfit/nt/admin/ccia/unathi)
If you spawn a person on a away site (for example the syndicate base), you might want to change their faction.
You can overwrite the faction of mob using the faction
variable on the spawner datum
If players joining as a specific role need to choose a special name (for example only a last name or a callsign), then you should specify that in the mob_name_pick_message
A name prefix/suffix can be specified there aswell. This prefix/suffix is automatically added to the name they enter (and it is ensured that they do not enter it twice by removing it from the user message should the user add it on their own)
A collection of standards and guidelines applied to the codebase.
Documentation regarding common APIs which speed up feature implementation and should be known by all coders.
- Atom Initialization
- Garbage, Queued Deletion, and Destroy
- Callbacks
- Timers
- Lazy Lists
- Overlays
- Processing APIs
- Common Helpers
- Global Listeners
- Singletons
Documentation for less used APIs that are not often needed.
Documentation regarding our implementation of StonedMC (SMC).
Decrepit or unused systems.
- Dynamic Maps (Not to be confused with the newer away mission implementation.)