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InflatePath creates unwanted additional vertices #393
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Fixed InflatePaths to return unchanged paths when delta == 0 (#389) Minor tweak to detecting "touching" solution polygons Fixed minor bug in ClipperOffset (#392,#393) Tidied up error handling in C++ Added error_code param to ScalePath function (C++) Tweaks to C# CI testing (#388) Major rewrite of RectClip function (Delphi only so far) (#383)
Hopefully fixed now 🤞🙏. |
PathD: {357.50,1.90} {441.50,260.30} {713.20,260.30} {493.40,420.10 } {577.40,678.40} {357.50,518.80} {137.70,678.40} {221.70,420.10 } {1.80,260.30} {273.50,260.30} {357.50,1.90} |
I can't duplicate this problem. Are you using code from the latest commit?
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Thanks, I'll try it with the latest code |
Discussed in #392
Originally posted by ccoustet February 3, 2023
Hi everyone,
I stumbled on the following polygon, that when inflated, has new vertices that I cannot understand.
With precision=2 the resulting polygon has 14 vertices, though.
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