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WIP: Build Mode #239
WIP: Build Mode #239
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@@ -18,8 +19,16 @@ public class RequestCubeHandler : GamePacketHandler | |||
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private enum RequestCubeMode : byte |
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So what Cube really means in the source and in this handler? Because i'm confusing it between blocks and the house. Maybe we should rename the handler/packet to something else
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It does seem to be a mishmash of different content. I'm not really sure what better name there could be for an opcode that handles both player housing plots and interacting with the world models.
This is very WIP but gets the basic infrastructure of building down.
Parsing
UGCMap
for all buyable land in the gameParsing
FurnishingShop
for all buyable items when buildingAdjusted parsing for
Map
to include saleable cubes.EDIT: Added beginning stages of the Home button functionality
With the home button currently not working, the only build-able land right now would be land you can purchase in the world.
The biggest things that need to happen is:
FurnishingInventory
. This inventory is all the blocks that you have placed in the world (interior and exterior of your home).WarehouseInventory
. This inventory is where all your blocks are stored that are NOT placed anywhere.WarehouseInventory
rather than in the standard player's inventoryHousing #73