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Bright and cheery momentum based platformer that's simple to beat and impossible to perfect.

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Aauustiin/CityscapeSprint

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CityscapeSprint

Bright and cheery momentum based platformer that's simple to beat and impossible to perfect.

Development Roadmap

  • Preproduction
    • Goals
      • Make the core of the game as good as possible.
      • Build out the bones of the game.
    • Tasks
      • Get player movement feeling as good as possible.
      • Create the medal system.
      • Create a level select system.
      • Lock levels behind completion criteria.
      • Create a world select system.
      • Create a settings menu.
      • Create a save game system.
      • Add a soundtrack.
      • Add a pause menu.
      • Add a tutorial.
  • Production
    • Goals
      • Create the game's content.
    • Tasks
      • Create 3 worlds of 4-8 levels, each level should take about 5 minutes to beat on average.
  • Release
    • Goals
      • Place the game in good stead to release on steam.
    • Tasks
      • Implement steam achievments.
      • Implement steam cloud for saves.
      • Prepare steam community content.
      • Update store page.

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Bright and cheery momentum based platformer that's simple to beat and impossible to perfect.

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