Bright and cheery momentum based platformer that's simple to beat and impossible to perfect.
- Preproduction
- Goals
- Make the core of the game as good as possible.
- Build out the bones of the game.
- Tasks
- Get player movement feeling as good as possible.
- Create the medal system.
- Create a level select system.
- Lock levels behind completion criteria.
- Create a world select system.
- Create a settings menu.
- Create a save game system.
- Add a soundtrack.
- Add a pause menu.
- Add a tutorial.
- Goals
- Production
- Goals
- Create the game's content.
- Tasks
- Create 3 worlds of 4-8 levels, each level should take about 5 minutes to beat on average.
- Goals
- Release
- Goals
- Place the game in good stead to release on steam.
- Tasks
- Implement steam achievments.
- Implement steam cloud for saves.
- Prepare steam community content.
- Update store page.
- Goals