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Remove messy and unnecessary PS2 code. #1
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Better fix for FluidSynth#1305
Fixes the 16 software supply chain safety warnings at the bottom right of https://github.com/FluidSynth/fluidsynth/actions/runs/8767406884 * [Keeping your actions up to date with Dependabot](https://docs.github.com/en/code-security/dependabot/working-with-dependabot/keeping-your-actions-up-to-date-with-dependabot) * [Configuration options for the dependabot.yml file - package-ecosystem](https://docs.github.com/en/code-security/dependabot/dependabot-version-updates/configuration-options-for-the-dependabot.yml-file#package-ecosystem)
Keep GitHub Actions up to date with GitHub's Dependabot
Bumps the github-actions group with 2 updates: [actions/checkout](https://github.com/actions/checkout) and [github/codeql-action](https://github.com/github/codeql-action). Updates `actions/checkout` from 3 to 4 - [Release notes](https://github.com/actions/checkout/releases) - [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md) - [Commits](actions/checkout@v3...v4) Updates `github/codeql-action` from 2 to 3 - [Release notes](https://github.com/github/codeql-action/releases) - [Changelog](https://github.com/github/codeql-action/blob/main/CHANGELOG.md) - [Commits](github/codeql-action@v2...v3) --- updated-dependencies: - dependency-name: actions/checkout dependency-type: direct:production update-type: version-update:semver-major dependency-group: github-actions - dependency-name: github/codeql-action dependency-type: direct:production update-type: version-update:semver-major dependency-group: github-actions ... Signed-off-by: dependabot[bot] <[email protected]>
…actions/github-actions-67979dcedc Bump the github-actions group with 2 updates
Thanks man, I couldn't find the time to do any of this as I was busy with other stuff at home. |
No probs friend. I understand btw i´ve take a look a ps2prboom port and i could say that it doesn´t load any wad and there are some unecessary code aswell. |
but in less scale. |
I know. But you can help me with the ps2prboom port if you want to that is. |
I will try to help ya, But i would prefer to switch to prboom-plus codebase. Also did you has a showcase video? |
Not really. I've never had the chance to make one. Plus the reason why I'm using the original prboom as a test before trying to do prboom-plus and you can help with it when ever you can. There's literally no rush on it. |
i added a pr but i will try to see prboom-plus port. |
Here is the compilation flags:
LIBFLUID_CPPFLAGS="-DFLUIDSYNTH_NOT_A_DLL -DFLUID_MUTEX_INIT" cmake -S . -B build "-DCMAKE_TOOLCHAIN_FILE=${PS2DEV}/share/ps2dev.cmake" "-DCMAKE_INSTALL_PREFIX=${PS2SDK}/ports" -Denable=aufile=OFF -DBUILD_SHARED_LIBS=OFF -Denable-dbus=OFF -Denable-ipv6=OFF -Denable-jack=OFF -Denable-libinstpatch=OFF -Denable-libsndfile=OFF -Denable-midishare=OFF -Denable-network=OFF -Denable-oss=OFF -Denable-oss=OFF -Denable-dsound=OFF -Denable-wasapi=OFF -Denable-waveout=OFF -Denable-winmidi=OFF -Denable-pulseaudio=OFF -Denable-pipewire=OFF -Denable-readline=OFF -Denable-threads=OFF -Denable-openmp=OFF