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完成小球效果
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赵永亮 committed Jun 27, 2022
1 parent 1c25f22 commit 103e3a4
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1 change: 1 addition & 0 deletions app/.gitignore
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/build
40 changes: 40 additions & 0 deletions app/build.gradle
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plugins {
id 'com.android.application'
id 'org.jetbrains.kotlin.android'
}

android {
compileSdk 32

defaultConfig {
applicationId "com.zyl.bubbleview"
minSdk 21
targetSdk 32
versionCode 1
versionName "1.0"

testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}

buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = '1.8'
}
}

dependencies {

//noinspection GradleCompatible
implementation 'com.android.support:appcompat-v7:28.0.0'
implementation 'com.android.support.constraint:constraint-layout:2.0.4'
implementation project(':bubblelibrary')
}
21 changes: 21 additions & 0 deletions app/proguard-rules.pro
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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html

# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable

# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
27 changes: 27 additions & 0 deletions app/src/main/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="com.zyl.bubbleview">

<application
android:allowBackup="true"
android:dataExtractionRules="@xml/data_extraction_rules"
android:fullBackupContent="@xml/backup_rules"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/Theme.BubbleView"
tools:targetApi="31">
<activity
android:name=".MainActivity"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />

<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>

</manifest>
151 changes: 151 additions & 0 deletions app/src/main/java/com/zyl/bubbleview/MainActivity.kt
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package com.zyl.bubbleview

import android.graphics.BitmapFactory
import android.graphics.PixelFormat
import android.opengl.GLES20
import android.opengl.GLSurfaceView
import android.os.Bundle
import android.support.v7.app.AppCompatActivity
import android.util.Log
import android.view.MotionEvent
import android.widget.Toast
import com.zyl.bubblelibrary.BodyBitmapInfo
import com.zyl.bubblelibrary.BubbleGLSurfaceView
import com.zyl.bubblelibrary.BubbleGame
import java.util.*
import javax.microedition.khronos.egl.EGLConfig
import javax.microedition.khronos.opengles.GL10

/**
* Author: zhaoyl
* Date: 2022/06/27 15:53
* remark:我只做了小球从小变大的动画,大变小没写,也可以自定义一个view 去实现这些方法 调用更简单
*
**/
class MainActivity : AppCompatActivity(), GLSurfaceView.Renderer {
private var mAccumulator = 0.0f
private var mLastTicks: Long = -1
lateinit var bubbleGLSurfaceView: BubbleGLSurfaceView
private var mBubbleGame: BubbleGame? = null
private val ballSize = 7
private val mImageReSmallId = mutableListOf<BodyBitmapInfo>()
private val mImageReBigId = mutableListOf<BodyBitmapInfo>()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
bubbleGLSurfaceView = findViewById(R.id.bubbleGLSurfaceView)

// Read in the resource
for (i in 0 until ballSize) {
val smallBit = BitmapFactory.decodeResource(resources, R.mipmap.ball_small)
mImageReSmallId.add(BodyBitmapInfo(i, i, "我是+$i", smallBit))
val bigBit = BitmapFactory.decodeResource(resources, R.mipmap.ball_big)
mImageReBigId.add(BodyBitmapInfo(i, i, "我是+$i", bigBit))
}
initBubble()
}


override fun onSurfaceCreated(p0: GL10?, p1: EGLConfig?) {
try {
Log.e("http", "------>onSurfaceCreated");
if (mImageReSmallId.isNotEmpty() && mImageReBigId.isNotEmpty()) {
mBubbleGame?.bubbleInit(mImageReSmallId, mImageReBigId)
}
//创建的时候设置背景色
GLES20.glClearColor(235f / 255.0f, 235f / 255.0f, 255f / 255.0f, 255f / 255.0f)
// GLES20.glClearColor(0.0f, 0.0f, 0.0f, 0.0f)
} catch (e: Exception) {
e.printStackTrace()
}
}

override fun onSurfaceChanged(gl: GL10?, width: Int, height: Int) {
try {
Log.e("http", "------>onSurfaceChanged");
gl?.glViewport(0, 0, width, height)
if (mBubbleGame?.virtualHeight == 0f) mBubbleGame?.setSize(width, height)
} catch (e: Exception) {
e.printStackTrace()
}
}

override fun onDrawFrame(p0: GL10?) {
try {
if (mLastTicks == -1L) mLastTicks = Calendar.getInstance().time.time
val min_timestep = 1.0f / 100.0f
val nowticks = Calendar.getInstance().time.time
mAccumulator += (nowticks - mLastTicks).toFloat() / 1000.0f
mLastTicks = nowticks
while (mAccumulator > min_timestep) {
mBubbleGame?.upDate(min_timestep)
mAccumulator -= min_timestep
}
mBubbleGame?.draw()
} catch (e: Exception) {
e.printStackTrace()
}
}

private fun initBubble() {
try {
bubbleGLSurfaceView.run {
setEGLConfigChooser(8, 8, 8, 8, 16, 0)
setEGLContextClientVersion(2)
holder.setFormat(PixelFormat.TRANSLUCENT)
setZOrderOnTop(true)
setRenderer(this@MainActivity)
renderMode = GLSurfaceView.RENDERMODE_CONTINUOUSLY
setOnTouch(object : BubbleGLSurfaceView.OnTouch {
override fun onTouchChild(event: MotionEvent) {
try {
mBubbleGame?.onTouchEvent(event)
} catch (e: Exception) {
e.printStackTrace()
}
}
})

mBubbleGame = BubbleGame(this@MainActivity).apply {
applyType = 0
bigWhPx = 184.0f
smallWhPx = 114.0f
maxBallRadius = 2.0499995f
smallChangeBigValue = 2f
setOnChildClick(object : BubbleGame.OnChildClick {

override fun onChildClick(id: Int) {
Toast.makeText(this@MainActivity, "${id}", Toast.LENGTH_SHORT).show()
//选中的id
// binding.kkFriendNotesSelectorTag.text = mImageReSmallId[id].notesExplain
}

})
}
}
} catch (e: Exception) {
e.printStackTrace()
}
}

override fun onResume() {
super.onResume()
mBubbleGame?.let {
bubbleGLSurfaceView.onResume()
}
// binding.kkFriendNotesTopVideo.onResume()
}

override fun onPause() {
super.onPause()
mBubbleGame?.let {
bubbleGLSurfaceView.onPause()
}
// binding.kkFriendNotesTopVideo.onPause()
}

override fun onDestroy() {
super.onDestroy()
mBubbleGame?.destroy()
}
}
30 changes: 30 additions & 0 deletions app/src/main/res/drawable-v24/ic_launcher_foreground.xml
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<vector xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path android:pathData="M31,63.928c0,0 6.4,-11 12.1,-13.1c7.2,-2.6 26,-1.4 26,-1.4l38.1,38.1L107,108.928l-32,-1L31,63.928z">
<aapt:attr name="android:fillColor">
<gradient
android:endX="85.84757"
android:endY="92.4963"
android:startX="42.9492"
android:startY="49.59793"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
<item
android:color="#00000000"
android:offset="1.0" />
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
android:pathData="M65.3,45.828l3.8,-6.6c0.2,-0.4 0.1,-0.9 -0.3,-1.1c-0.4,-0.2 -0.9,-0.1 -1.1,0.3l-3.9,6.7c-6.3,-2.8 -13.4,-2.8 -19.7,0l-3.9,-6.7c-0.2,-0.4 -0.7,-0.5 -1.1,-0.3C38.8,38.328 38.7,38.828 38.9,39.228l3.8,6.6C36.2,49.428 31.7,56.028 31,63.928h46C76.3,56.028 71.8,49.428 65.3,45.828zM43.4,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2c-0.3,-0.7 -0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C45.3,56.528 44.5,57.328 43.4,57.328L43.4,57.328zM64.6,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2s-0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C66.5,56.528 65.6,57.328 64.6,57.328L64.6,57.328z"
android:strokeWidth="1"
android:strokeColor="#00000000" />
</vector>
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