Incomplete Spearmint Star Trek Voyager: Elite Force Holomatch (multiplayer) game code. This is a reimplementation of the Holomatch code as the original code is under an incompatible license. A lot of things look or behave wrong (such as the weapons).
mint-voyager code commits: compare/upstream...master
To use this you'll need the Spearmint engine.
- On Windows, install Cygwin and mingw-w64.
- Get the source for Spearmint and build it using
make
. - Get the source for this repo and build it using
make
. - Copy baseEF/pak0.pk3 into the baseef directory in
mint-voyager/build/release-mingw32-x86/
. - Copy the spearmint-patch-data for baseef there too.
If you put both projects in the same directory you can launch the game using;
spearmint/build/release-mingw32-x86/spearmint_x86.exe +set fs_basepath "mint-voyager/build/release-mingw32-x86/" +set fs_game "baseef"
On Linux and OS X you'll need to put ./
before the command and substitute the correct platform and architecture (look in the build directory).
mint-voyager is licensed under a modified version of the GNU GPLv3 (or at your option, any later version). This is due to including code from Return to Castle Wolfenstein and Wolfenstein: Enemy Territory.
Submitted contributions must be given with permission to use as GPLv2 (two) and any later version; unless the file is under a license besides the GPL, in which case that license applies. This allows me to potentially change the license to GPLv2 or later in the future.