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Zach Ribera Game Programming 2D Game Assignment -------------------------------------- Infinte And Beyond Inifinte scrolling asteroid shooter. Avoid the asteroids to surive or blast your way through. arrow keys - movement space bar - fire missle esc or p - pause menu Assets used: Spaceship, lasers, and background art(stars) was taken from the Superpowers Asset Packs (https://github.com/sparklinlabs/superpowers-asset-packs). Asteroid physics was derived from Unity physics tutorial How to Make an Object Shatter Into Smaller Fragments in Unity (https://gamedevelopment.tutsplus.com/tutorials/how-to-make-an-object-shatter-into-smaller-fragments-in-unity--gamedev-11795) Main menu background image, shattering asteriods, and explosion images weres created by me using GIMP. Logo and menu headers were also created in GIMP and imported to Unity.
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SDSU CS game design project. First attempt at Unity development.
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