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=============================== Version History for scoutrushV7 =============================== VERSION 7.2.2 1/21/2017 16:35 mwabbitt Changes: LUMBERJACK.JAVA * Fixed bugs where lumberjacks occasionally time out * If lumberjacks are chasing enemies but are unable to move, they now attempt to cut down any nearby trees in case they’re getting stuck on them * Lumberjacks now refrain from straying too far from spawn. If roundNum < 15 * distance, they start retreating until roundnum < 7.5 * distance. VERSION 7.2.1 1/19/2017 19:14 alexkatz Changes: ARCHON.JAVA * Archons now broadcast locations of all enemy archons GARDENER.JAVA * Changed lumberjacks to spawn very quickly * Tweaked soldiers to spawn slightly later - condition is now numSoldiers < numScouts from numSoldiers < numScouts + 1 * Tweaked scouts so that they would only spawn in early game (<400) and midgame (>700) ROBOTPLAYER.JAVA * Bugfix for shotWillHit method VERSION 7.2 1/19/2017 17:09 mwabbitt, alexkatz, zobsniuk, r31415 Changes: COMBATUNIT.JAVA * Slightly more conservative with pentad shots GARDENER.JAVA * Lumberjack building tweaked to occur if ARMY - 6 > 4 * jacks. LUMBERJACK.JAVA * Lumberjacks now have three statuses: chasing, retreating, and chopping wood. - Retreating takes highest priority, chasing second, chopping wood third. * Lumberjacks now heuristically chop trees outward from spawn - They prioritize chopping the trees closest to spawn they can see ROBOTPLAYER.JAVA * Under get_best_location, scouts ignore archons until Rnd 300 VERSION 7.1 1/18/2017 15:05 mwabbitt Changes: GARDENER.JAVA * Code for finding unoccupied adjacent spots cleaned to use 33% of bytecode * Lumberjack building tweaked to occur if ARMY - 6 > 7 * jacks. LUMBERJACK.JAVA * Lumberjacks no longer stall - they are fully absorbed in chopping trees. ROBOTPLAYER.JAVA * RobotPlayer helper functions now have spec placeholders. Fill in at your own convenience. Bugs: * Scouts run into their own bullets if moving towards an enemy. To change: * Lumberjacks should engage enemy units if they approach VERSION 7.0 ?/??/???? ??:?? alexkatz Seventh cohesive aggressive AI in development. Changes: * Scout targeting system fixed Bugs: * Scouts don't shoot gardeners occasionally * Lumberjack movement glitches - They wander incessantly - Occasionally they stand still for no apparent reason
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