For now only Dodge the Nim works fully on 1.0. This however should show you how a lot of things are done in godot-nim.
NOTE: If you get a NilAccessError on the method onMobTimerTimeout
please load the Mob scene in the editor on the Main Node.
So select the Main node and in your Inspector you should see 'mob' as one of the script variables, load the Mob scene located in the scenes
folder. You might have to restart your editor to see this after compiling the Nim source. And it might be gone after another restart.
Most likely this is a Godot/GDNative thing, and you could do this using only code and not using a script variable per se.
Make sure you have Godot(3.0+) and Nim(1.0+) and the bindings installed when you want to try these out. Run nake build
in a samples directory to get started.
Code isn't pretty as I'm still learning and I wrote this to orientate myself around both projects.
Thanks to Skaruts for bringing the samples up to date for Nim 1.0
Add the sound effects and particles to the Dodge the Creeps project. FIX the nimway project to work on 1.0