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Korender korender

Maven Central Kotlin

wasm android windows linux

Kotlin Multiplatform 3D graphics rendering engine based on OpenGL / OpenGL ES / WebGL.

Korender uses declarative approach that seamlessly integrates 3D viewport into Compose Multiplatform UI. Same Korender code runs on all supported platforms.

@Composable
fun App() = Korender(appResourceLoader = { Res.readBytes(it) }) {
  camera = camera(Vec3(0f, 5f, 30f), -1.z, 1.y)
  Frame {
    Pass {
      DirectionalLight(Vec3(1f, -1f, -1f))
      Sky(fastCloudSky())
      Renderable(
        standart {
          baseColor = Green
          pbr.metallic = 0.3f
          pbr.roughness = 0.5f
        },
        mesh = sphere(2f),
        transform = translate(-0.5f.y)
      )
    }
    Pass {
      Screen(water(), fastCloudSky())
      Billboard(fire { yscale = 10f; xscale = 2f }, position = 6.y, transparent = true)
      Gui {
        Filler()
        Text(text = "FPS ${frameInfo.avgFps}", height = 50, color = Red, fontResource = "font/orbitron.ttf", id = "fps")
      }
    }
  }
}

Korender

Live web demo: https://zakgof.github.io/projects/korender/wasm/

Korender is BETA - APIs may change without notice.

Supported platforms

Platform 3D API
Desktop (Windows/Linux) OpenGL 3.3
Android OpenGL ES 3
Web new WebGL 2

Examples showcase app

Examples source code

Features

  • Physically Based Rendering (PBR) metallic-roughness model new
  • Rendering opaque and transparent objects
  • Directional and point lights
  • Projection shadow maps with percentage close soft shadows
  • Texturing with normal mapping support
  • Predefined and custom meshes
  • Wavefront .obj and .gtlf/.glb file loading new
  • Billboards (sprites)
  • Batching (instancing)
  • Simple heightfield (terrain)
  • Textured or shader sky
  • On-screen basic GUI
  • Custom shaders support
  • Multi-pass rendering and screen-space shaders (filters)
  • Simple effects
    • smoke
    • fire
    • water

Quick start

or, create an application from scratch:

  • Generate a new KMP application using Kotlin Multiplatform Wizard. Select Android and Desktop platforms.
  • Add Korender dependency com.github.zakgof:korender:0.3.0
  • Add the above code to commonMain
  • Run on desktop: .\gradlew composeApp:run

Further reading

Explore the Korender Wiki