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This repository has been archived by the owner on Dec 15, 2020. It is now read-only.
The blender plugin isn't noticed by the NodeEditor and it segfaults on exit. This due to the fact the blender plugin registers all objects as objects containing there own parameters:
capability[_objects][blender_camera][location...., orientation..., lensshift, etc]
We either need the new capabilty organisation using signal ID's or emit_signal needs to account for a hierarchy (this is why these unused methods exists in the top of zocp (#37)
For the latter method probably the emitter argument needs to be a list of keys to the emitter.
The text was updated successfully, but these errors were encountered:
The blender plugin isn't noticed by the NodeEditor and it segfaults on exit. This due to the fact the blender plugin registers all objects as objects containing there own parameters:
capability[_objects][blender_camera][location...., orientation..., lensshift, etc]
We either need the new capabilty organisation using signal ID's or emit_signal needs to account for a hierarchy (this is why these unused methods exists in the top of zocp (#37)
For the latter method probably the emitter argument needs to be a list of keys to the emitter.
The text was updated successfully, but these errors were encountered: