Changelog:
- fixed some enemy patterns that were referring to wrong Godot nodes
- fixed some BGMs not looping (dungeon, final boss)
- fixed buttons on Android (stuck on Game Over + couldn't select items)
- balancing changes:
- final boss parts: 150 HP -> 250 HP
- bear (B): 4XP -> 6 XP
- a bit less empty patterns in the island
- visual fix in the game over screen