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* skill issue to do: -chemistry -virology -balance stuff -??? i forgor * this shouldn't be here * more stuff * bit of rebalancing * i hate javascript!!! * more balance * stuff * things * fixed some stuff * hacking * ghost roles * fix * crafting skill requirements * real menu button * cyborg * fixed IPC repair * new skill icons * fix + rebalancing * skill icons 2 * exploit fixed * chem dispenser fix * fix again * clockwork style * genetics * science fix * progress bar indicators * minor refactor + rebalance * dna console fix * exploit fix * progress bar * more like evilscript * remove exploit * fix * why is round ID a string??? * another day, another exploit fixed
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/// Medicine and surgery. | ||
#define SKILL_PHYSIOLOGY "physiology" | ||
/// Construction and repair of structures and machinery. | ||
#define SKILL_MECHANICAL "mechanics" | ||
/// Hacking, piloting, and robotic maintenance. | ||
#define SKILL_TECHNICAL "technical" | ||
/// Chemistry, botany, physics, and other sciences. | ||
#define SKILL_SCIENCE "science" | ||
/// Strength, endurance, accuracy. | ||
#define SKILL_FITNESS "fitness" | ||
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/// No experience whatsoever. | ||
#define EXP_NONE 0 | ||
/// Some experience, but not much. | ||
#define EXP_LOW 1 | ||
/// Enough experience to do a decent job. | ||
#define EXP_MID 2 | ||
/// Above average skill level. | ||
#define EXP_HIGH 3 | ||
/// Exceptionally skilled. | ||
#define EXP_MASTER 4 | ||
/// Uniquely gifted. Not obtainable through normal means. | ||
#define EXP_GENIUS 5 | ||
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/// Experience required to increase your skills by one level. Increases exponentially the higher your level already is. | ||
#define EXPERIENCE_PER_LEVEL 500 |
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