Load VDB to Redshift: Create and assign a RedshiftStandardVolume material on load #220
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Changelog Description
Create and assign a RedshiftStandardVolume material on loading VDB to Redshift.
This also fixes an issue where on load Redshift would sometimes report a warning that the file does not exist (because Maya still had to initialize the
useFrameExtension
behavior). This PR now directly forces maya to evaluate that and avoids the warning like:Additional review information
The option can be disabled on the Load action via the option box on the action itself.
This avoids the issue that when loading the VDB that by default it would NOT display in the render - usually Redshift would log that it had no shader and hence be skipped. Now, a shader is created and assigned and the field channel to use is guessed from the available grid names: use density if available, otherwise use first grid name which may save time as to debug "why doesn't it render?" and typing a valid channel name manually by the artist.
It does introduce potential follow up issue:
The creation will also be logged:
Testing notes: