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--- | ||
id: addon_premiere_admin | ||
title: Premiere Admin Docs | ||
sidebar_label: Premiere | ||
description: AYON Premiere Addon's documentations for admins. | ||
toc_max_heading_level: 5 | ||
--- | ||
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import ReactMarkdown from "react-markdown"; | ||
import versions from '@site/docs/assets/json/Ayon_addons_version.json' | ||
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<ReactMarkdown> | ||
{versions.Premiere_Badge} | ||
</ReactMarkdown> | ||
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import Tabs from '@theme/Tabs'; | ||
import TabItem from '@theme/TabItem'; | ||
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## Premiere Extension installation | ||
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Adobe extension must be installed on each artist machine willing to use this integration. | ||
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Artists could do it themselves, see more details in [Artist documentation](addon_premiere_artist.md). | ||
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It is also possible to enable pre launch hook `Install AYON Extension` which will try to install extension automatically. | ||
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:::info NOTE | ||
This hook is still in development, currently it brute force reinstalls every launch. By default this hook is | ||
disabled in Settings. | ||
::: | ||
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## Premiere settings | ||
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There is currently only single configuration which provides functionality to automatically installing required | ||
Adobe extension. | ||
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Location: `ayon+settings://Premiere/hooks` | ||
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--- | ||
id: addon_premiere_artist | ||
title: Premiere Artist Docs | ||
sidebar_label: Premiere | ||
description: AYON Premiere Addon's documentations for artists. | ||
toc_max_heading_level: 5 | ||
--- | ||
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import ReactMarkdown from "react-markdown"; | ||
import versions from '@site/docs/assets/json/Ayon_addons_version.json' | ||
import Tabs from '@theme/Tabs'; | ||
import TabItem from '@theme/TabItem'; | ||
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<ReactMarkdown> | ||
{versions.Premiere_Badge} | ||
</ReactMarkdown> | ||
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<!-- based on PS implementation, same principle and menu --> | ||
## Available Tools | ||
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- [Work Files](artist_tools_workfiles.md) | ||
- [Create](artist_tools_creator.md) | ||
- [Load](artist_tools_loader.md) | ||
- [Publish](artist_tools_publisher.md) | ||
- [Manage](artist_tools_inventory.md) | ||
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## Premiere Extension installation | ||
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:::info | ||
Once your admin has activated `Premiere` in the production bundle, you need to run the AYON launcher at least once. This allows the launcher to download the addon to the correct location on your computer. | ||
After that, you can continue with the installation instructions for the Premiere extension. | ||
::: | ||
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<Tabs | ||
groupId="platforms" | ||
defaultValue="win" | ||
values={[ | ||
{label: 'Windows', value: 'win'}, | ||
{label: 'Linux', value: 'linux'}, | ||
{label: 'Mac', value: 'mac'}, | ||
]}> | ||
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<TabItem value="win"> | ||
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1. Use your favorite app to install extensions. We recommend using [Anastasyi's Extension Manager](https://install.anastasiy.com/). | ||
2. Locate and install the `extension.zxp` file. You can find it in the `AppData` folder, typically at `c:\Users\YOUR_USER\AppData\Local\Ynput\AYON\addons\premiere_X.X.X\ayon_premier\api`. | ||
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:::tip | ||
You can quickly navigate to the local app data using the environment variable shortcut: `%LOCALAPPDATA%`. For example, using `%LOCALAPPDATA%\Ynput\AYON\addons` as path to see your installed addons. | ||
::: | ||
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</TabItem> | ||
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<TabItem value="linux"> | ||
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1. Use your favorite app to install extensions. | ||
2. Locate and install the `extension.zxp` file. You can find it in the user data folder, typically at `~/.local/share/Ynput/AYON/addons/premiere_X.X.X/ayon_premier/api`. | ||
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</TabItem> | ||
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<TabItem value="mac"> | ||
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1. Use your favorite app to install extensions. We recommend using [Anastasyi's Extension Manager](https://install.anastasiy.com/). | ||
2. Locate and install the `extension.zxp` file. You can find it in the `Application Support` folder, typically at `~/Library/Application Support/Ynput/AYON/addons/premiere_X.X.X/ayon_premier/api`. | ||
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</TabItem> | ||
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</Tabs> | ||
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## Implemented functionality | ||
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Premiere implementation currently allows you to: | ||
- import and add various media to sequences (image plates, renders, audio files, video files etc.) | ||
- manage workfiles (eg. load existing, publish new ones) | ||
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## Usage | ||
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When you launch Premiere you will be met with the Workfiles app. If don't have any previous workfiles, you can just close this window. | ||
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Workfiles tools takes care of saving your `.prproj` files in the correct location and under a correct name. You should use it instead of standard file saving dialog. | ||
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In Premiere you'll find the tools in the `AYON` extension: | ||
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![Extension](assets/premiere_extension.png) | ||
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You can show the extension panel by going to `Window` > `Extensions` > `AYON`. | ||
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:::note guide | ||
On newer MacOS you need to: | ||
- go to `Applications/Adobe Premiere XXXX` | ||
- right clicking on the `Adobe Premiere XXXX.app` | ||
- then `Get Info`, check `Open using Rosetta` | ||
::: | ||
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### Publish | ||
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When you are ready to share some work, you will need to publish it. This is done by opening the `Publisher` through the `Publish...` button. | ||
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There is always instance for workfile created automatically (see 'workfileCompositing' item in `Products to publish` column.) This allows to publish (and therefore backup) workfile which is used to produce another publishable elements (as `image` and `review` items). | ||
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Name of publishable instance (eg. product name) could be configured with a template in `project_settings/global/tools/creator/product_name_profiles`. | ||
(This must be configured by admin who has access to AYON Settings.) | ||
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Workfile instance will be automatically recreated though. If you do not want to publish it, use pill toggle on the instance item. | ||
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If you would like to modify publishable instance, click on `Publish` tab at the top. This would allow you to change name of publishable instances, disable them from publishing, change their task etc. | ||
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Publisher allows publishing into different context, just click on any instance, update `Variant`, `Folder` or `Task` in the form in the middle and don't forget to click on the 'Confirm' button. | ||
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### Load | ||
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When you want to load existing published work, you can use the `Loader` tool. You can reach it in the extension's panel. | ||
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![Loader](assets/loader.png) <!-- picture needs to be changed --> | ||
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The supported product types for loading into Premiere are: | ||
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- `image` | ||
- `plate` | ||
- `render` | ||
- `prerender` | ||
- `review` | ||
- `audio` | ||
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To load an item, right-click on the product you want and choose a representation you want to load: | ||
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![Loader](assets/loader_load.gif) | ||
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### Manage | ||
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Now that we have some content loaded, you can manage which version is loaded. This is done through the `Scene Manager`. You can reach it through the extension's `Manage` button. | ||
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:::note | ||
Loaded images have to stay as smart layers in order to be updated. If you rasterize the layer, you can no longer update it to a different version using AYON tools. | ||
::: | ||
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![Loader](assets/manage.png) | ||
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You can switch to a previous version of the image or update to the latest. | ||
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![Loader](assets/manage_switch.gif) | ||
![Loader](assets/manage_update.gif) | ||
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#### Support help | ||
If you would like to ask for help admin or support, you could use any of the three options on the `Note` button on bottom left: | ||
- `Go to details` - switches into a more detailed list of published instances and plugins. | ||
- `Copy report` - stash full publishing log to a clipboard | ||
- `Export report` - save log into a file for sending it via mail or any communication tool | ||
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If you are able to fix the workfile yourself, use the first button on the right to set the UI to initial state before publish. (Click the `Publish` button to start again.) | ||
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### Experimental tools | ||
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Currently empty. Could contain special tools available only for specific hosts for early access testing. | ||
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### Metadata management | ||
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For AYON integration to work, some information about loaded items or create instances is stored directly | ||
into `.pproj` file. | ||
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For this new dummy Bin with name `AYON Metadata - DO NOT DELETE` is always automatically created. This Bin | ||
shouldn't be touched or all information about loaded containers would be lost! | ||
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But if you encounter some unrecovered error, `Publisher` or `Scene Inventory` windows wouldn't show up, | ||
you might try to delete this Bin. It will be re-created after pushing on `Publish...` menu item. | ||
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(For curious metadata are physically stored in this `Bin.Clip.Description`) |
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Original file line number | Diff line number | Diff line change |
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import { type Addon } from "../types"; | ||
import versions from "@site/docs/assets/json/Ayon_addons_version.json"; | ||
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const addon: Addon = { | ||
title: "Premiere", | ||
description: | ||
"Adobe Premiere Pro is a professional video editing software widely used in the film, television, and online content industries.", | ||
icon: "premiere-icon.png", | ||
badge: versions.Premiere_Badge, | ||
features: ["workfiles"], | ||
products: [], | ||
docs: { | ||
user: "addon_premiere_artist", | ||
admin: "addon_premiere_admin", | ||
}, | ||
github: "https://github.com/ynput/ayon-premiere", | ||
}; | ||
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export default addon; |
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is this section correct?
I checked the addon repo and I couldn't any loaders. I only found workfile creator and publisher.