This is a University of Utah course that I am following along remotely. It has its lectures posted on YouTube, and its curriculum posted on the course website.
This repo holds the source for
https://cs4600.xvrqt.com which links to the course
projects I have completed. The course projects are hosted online as demos (in
the project_X/
sub-directories, respectively) and therefore also contained in
this repo.
A huge thank you to Cem Yuksel for the excellent instruction, and for making the course materials available online.
# | Project | Source | Demo |
---|---|---|---|
1 | 2D Alpha Compositing | [src] | [demo] |
2 | 2D Image Transforms | [src] | [demo] |
3 | Bezier Curve Renderer in WebGL | [src] | [demo] |
4 | Triangular Mesh Renderer with Textures | [src] | [demo] |
5 | Shading added to the above renderer | [src] | [demo] |
6 | Raytracer in GLSL | [src] | [demo] |
7 | Physically Based Vertex-Spring Simulator | [src] | [demo] |