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Fixed map previews in package build #326

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Jun 2, 2024
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7 changes: 4 additions & 3 deletions Config/DefaultGame.ini
Original file line number Diff line number Diff line change
Expand Up @@ -24,10 +24,10 @@ CameraVerticalSpeedLag=0.000000
NetGraph=1
IsAutoSelectWeapon=0
IsInfiniteAmmo=0
IsCheatsEnabled=1
IsCheatsEnabled=0
IsSelfAimEnabled=0
Volume=0.050000
MainMenuMusicVolume=0.025000
MainMenuMusicVolume=0.015000
IsNoInaccuracy=0
WeaponAirSpreadScale=1.000000
JumpImpulse=301.993378
Expand Down Expand Up @@ -59,10 +59,11 @@ BindSecondary=RightMouseButton
BindUse=E

[/Script/Engine.AssetManagerSettings]
-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Weapon",AssetBaseClass=/Script/Cloud9.WeaponDefinitionsAsset,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Blueprints/Weapons")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="MapPreviewImage",AssetBaseClass=/Script/Engine.Texture,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/HUD/Textures/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
bOnlyCookProductionAssets=False
bShouldManagerDetermineTypeAndName=False
bShouldGuessTypeAndNameInEditor=True
Expand Down
Binary file added Content/HUD/Blueprints/DT_MapInfo.uasset
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Binary file added Content/HUD/Blueprints/S_MapInfo.uasset
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Binary file modified Content/HUD/Level/Menu.umap
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Binary file removed Content/HUD/Textures/Maps/de_anubis.uasset
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Binary file removed Content/HUD/Textures/Maps/de_calavera.uasset
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Binary file removed Content/HUD/Textures/Maps/de_dust2.uasset
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Binary file modified Content/HUD/Widgets/MainMenu/BP_MainMenuWidget.uasset
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Binary file modified Content/HUD/Widgets/MainMenu/BP_MapButtonWidget.uasset
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Binary file modified Content/HUD/Widgets/MainMenu/BP_PaintedImageButtonWidget.uasset
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Binary file modified Content/HUD/Widgets/MainMenu/BP_ViewPanelPlayWidget.uasset
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Binary file modified Content/HUD/Widgets/MainMenu/BP_ViewPanelStartWidget.uasset
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Binary file modified Content/Modes/BP_Cloud9ModeMenu.uasset
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