Skip to content

Commit

Permalink
#290 Fixed MP9 reload animation (#294)
Browse files Browse the repository at this point in the history
  • Loading branch information
xthebat authored May 11, 2024
1 parent 461e3db commit ed7dedb
Show file tree
Hide file tree
Showing 11 changed files with 3 additions and 3 deletions.
Binary file not shown.
Binary file not shown.
Binary file modified Content/Characters/Sas/Mesh/ctm_sas_varianta.uasset
Binary file not shown.
Binary file modified Content/Maps/warmup.umap
Binary file not shown.
Binary file modified Content/Weapons/FirearmWeaponsTable.uasset
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file modified Content/Weapons/Smg/mp9/Mesh/w_smg_mp9_weapon.uasset
Binary file not shown.
Binary file modified Content/Weapons/WeaponTableDefinitions.uasset
Binary file not shown.
Binary file added Importing/textures/m4a1s_csgo2048.tga
Binary file not shown.
6 changes: 3 additions & 3 deletions Source/Cloud9/Weapon/Enums/WeaponSlot.h
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// Copyright (c) 2023 Alexei Gladkikh
// Copyright (c) 2023 Alexei Gladkikh
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
Expand Down Expand Up @@ -72,8 +72,8 @@ class CLOUD9_API UWeaponSlot : public UBlueprintFunctionLibrary
{
case EWeaponType::Pistol:
return TEXT("ReloadPistolSocket");
// case EWeaponType::Smg:
// return TEXT("ReloadSmgSocket");
case EWeaponType::Smg:
return TEXT("ReloadSmgSocket");
case EWeaponType::Shotgun:
return TEXT("ReloadShotgunSocket");
case EWeaponType::Rifle:
Expand Down

0 comments on commit ed7dedb

Please sign in to comment.