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// Copyright (c) 2023 Alexei Gladkikh | ||
// | ||
// Permission is hereby granted, free of charge, to any person | ||
// obtaining a copy of this software and associated documentation | ||
// files (the "Software"), to deal in the Software without | ||
// restriction, including without limitation the rights to use, | ||
// copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
// copies of the Software, and to permit persons to whom the | ||
// Software is furnished to do so, subject to the following | ||
// conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be | ||
// included in all copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES | ||
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | ||
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | ||
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | ||
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | ||
// OTHER DEALINGS IN THE SOFTWARE. | ||
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#pragma once | ||
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#include "WeaponCommonData.generated.h" | ||
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USTRUCT(BlueprintType) | ||
struct FWeaponCommonData | ||
{ | ||
GENERATED_BODY() | ||
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UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category=Damage) | ||
float ImpulseMultiplier = 50.0f; | ||
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UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category=Visual) | ||
UParticleSystem* FirearmTracer; | ||
}; |