-
Notifications
You must be signed in to change notification settings - Fork 25
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Improve taking damage #222
Labels
Comments
jonepatr
added a commit
to jonepatr/twodsix-foundryvtt
that referenced
this issue
Mar 21, 2021
Currently there is only an automated way of dealign damage to actors this change brings up a dialog for all players who own an actor and let them distribute the damage among the attributes. Holding shift will use the old behavior and no dialog will be shown. This change also adds the ability to target enemies when shooting. Fix xdy#222
This was referenced Mar 21, 2021
jonepatr
added a commit
to jonepatr/twodsix-foundryvtt
that referenced
this issue
Mar 21, 2021
Currently there is only an automated way of dealign damage to actors this change brings up a dialog for all players who own an actor and let them distribute the damage among the attributes. Holding shift will use the old behavior and no dialog will be shown. This change also adds the ability to target enemies when shooting. Fix xdy#222
jonepatr
added a commit
to jonepatr/twodsix-foundryvtt
that referenced
this issue
Mar 21, 2021
Currently there is only an automated way of dealign damage to actors this change brings up a dialog for all players who own an actor and let them distribute the damage among the attributes. Holding shift will use the old behavior and no dialog will be shown. This change also adds the ability to target enemies when shooting. Fix xdy#222
jonepatr
added a commit
to jonepatr/twodsix-foundryvtt
that referenced
this issue
Mar 21, 2021
Currently there is only an automated way of dealign damage to actors this change brings up a dialog for all players who own an actor and let them distribute the damage among the attributes. Holding shift will use the old behavior and no dialog will be shown. This change also adds the ability to target enemies when shooting. Fix xdy#222
jonepatr
added a commit
to jonepatr/twodsix-foundryvtt
that referenced
this issue
Mar 22, 2021
Currently there is only an automated way of dealign damage to actors this change brings up a dialog for all players who own an actor and let them distribute the damage among the attributes. Holding shift will use the old behavior and no dialog will be shown. This change also adds the ability to target enemies when shooting. Fix xdy#222
jonepatr
added a commit
to jonepatr/twodsix-foundryvtt
that referenced
this issue
Mar 22, 2021
Currently there is only an automated way of dealign damage to actors this change brings up a dialog for all players who own an actor and let them distribute the damage among the attributes. Holding shift will use the old behavior and no dialog will be shown. This change also adds the ability to target enemies when shooting. Fix xdy#222
xdy
pushed a commit
that referenced
this issue
Mar 27, 2021
Currently there is only an automated way of dealign damage to actors this change brings up a dialog for all players who own an actor and let them distribute the damage among the attributes. Holding shift will use the old behavior and no dialog will be shown. This change also adds the ability to target enemies when shooting. Fix #222
github-actions bot
pushed a commit
that referenced
this issue
Mar 27, 2021
## [0.7.24-development.1](v0.7.23...v0.7.24-development.1) (2021-03-27) ### Bug Fixes * improve deal damage to actors ([ac47ecc](ac47ecc)), closes [#222](#222)
🎉 This issue has been resolved in version 0.7.24-development.1 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
xdy
pushed a commit
that referenced
this issue
Mar 28, 2021
Currently there is only an automated way of dealign damage to actors this change brings up a dialog for all players who own an actor and let them distribute the damage among the attributes. Holding shift will use the old behavior and no dialog will be shown. This change also adds the ability to target enemies when shooting. Fix #222
xdy
pushed a commit
that referenced
this issue
Mar 28, 2021
github-actions bot
pushed a commit
that referenced
this issue
Mar 28, 2021
## [0.7.25-development.1](v0.7.24...v0.7.25-development.1) (2021-03-28) ### Bug Fixes * improve deal damage to actors ([b5822ac](b5822ac)), closes [#222](#222) * Improve setting text ([f3ef1c4](f3ef1c4)) * Rebase on master, update package-lock.json, make a new development release. ([c701982](c701982))
🎉 This issue has been resolved in version 0.7.25-development.1 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
xdy
pushed a commit
that referenced
this issue
Mar 28, 2021
Currently there is only an automated way of dealign damage to actors this change brings up a dialog for all players who own an actor and let them distribute the damage among the attributes. Holding shift will use the old behavior and no dialog will be shown. This change also adds the ability to target enemies when shooting. Fix #222
xdy
pushed a commit
that referenced
this issue
Mar 28, 2021
xdy
pushed a commit
that referenced
this issue
Mar 28, 2021
🎉 This issue has been resolved in version 0.7.26 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
jonepatr
added a commit
to jonepatr/twodsix-foundryvtt
that referenced
this issue
Nov 20, 2021
* fix: improve deal damage to actors Currently there is only an automated way of dealign damage to actors this change brings up a dialog for all players who own an actor and let them distribute the damage among the attributes. Holding shift will use the old behavior and no dialog will be shown. This change also adds the ability to target enemies when shooting. Fix xdy#222 * chore(release): 0.7.24-development.1 [skip ci] * improve deal damage to actors ([ac47ecc](xdy@ac47ecc)), closes [xdy#222](xdy#222) * fix: Improve setting text * chore(release): 0.7.24-development.2 [skip ci] * Improve setting text ([b660729](xdy@b660729)) * fix: Rebase on master, update package-lock.json, make a new development release. * chore(release): 0.7.25-development.1 [skip ci] * improve deal damage to actors ([b5822ac](xdy@b5822ac)), closes [xdy#222](xdy#222) * Improve setting text ([f3ef1c4](xdy@f3ef1c4)) * Rebase on master, update package-lock.json, make a new development release. ([c701982](xdy@c701982)) Co-authored-by: Patrik Jonell <[email protected]> Co-authored-by: semantic-release-bot <[email protected]>
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Is your feature request related to a problem? Please describe.
Currently only manual entry per characteristic and dragging with automatic handling is supported.
Describe the solution you'd like
1 Ignore all/x points/half of armor value.
2 Edit the damage value (to handle a forgotten bonus or penalty)
Describe alternatives you've considered
Keep it as it is.
Additional context
https://discord.com/channels/170995199584108546/554492873190670336/785181815958011995 for an example of joining two rolls into one chat message.
Rules:
https://www.orffenspace.com/cepheus-srd/personal-combat.html#damage
https://www.orffenspace.com/cepheus-srd/personal-combat.html#armor
The text was updated successfully, but these errors were encountered: