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[mtouch] Set default for dlsym to false for iOS (like tvOS and watchOS) #60
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In cycle 7 we turned off, by default, the `dlsym` option (i.e. looking up symbols for p/invoke) for tvOS and watchOS. However we decided to wait for iOS to see if this caused issues for existing code base. There has not been such reports (for tvOS) so, for cycle 8, we'll turn it off (and use direct calls) for iOS. If problems arise during the alpha/beta of C8 then we still can revert this change easily.
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New commits in spouliot/Touch.Unit: * xamarin/Touch.Unit@6c5bb93 [Touch.Client] Add net5 project files. (xamarin#65) * xamarin/Touch.Unit@ef92ff9 Add tvOS version of Touch.Client. (xamarin#64) * xamarin/Touch.Unit@705964d [Touch.Client] Add a client that uses MonoTouch.Dialog and NUnitLite from NuGet. (xamarin#63) * xamarin/Touch.Unit@fbf9f30 Port Touch.Unit to the Unified profile, and remove the NUnitLite tests from the monotouch.tests project. (xamarin#62) * xamarin/Touch.Unit@dfbf8cb [TouchRunner] Update the current element even if showing a sub element with failure info. (xamarin#61) * xamarin/Touch.Unit@d5b1caa [TouchRunner] TestFinished may be called on a background thread, so make sure to execute any UI logic on the main thread. (xamarin#60) * xamarin/Touch.Unit@ba1196f Convert existing projects to Xamarin.iOS/Unified. (xamarin#58) * xamarin/Touch.Unit@f6958a2 Remove code to be compatible with MonoTouch (Classic Xamarin.iOS). (xamarin#59) * xamarin/Touch.Unit@6a10d44 Remove CLSCompliant attribute which causes compiler warnings. (xamarin#57) Diff: https://github.com/spouliot/Touch.Unit/compare/9db795d50d9fe4ac5df77d3f0d85c1b84d32ce8c..6c5bb930b35cf326d1f650eac0a5ac9e679a4e09
rolfbjarne
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New commits in spouliot/Touch.Unit: * xamarin/Touch.Unit@6c5bb93 [Touch.Client] Add net5 project files. (xamarin#65) * xamarin/Touch.Unit@ef92ff9 Add tvOS version of Touch.Client. (xamarin#64) * xamarin/Touch.Unit@705964d [Touch.Client] Add a client that uses MonoTouch.Dialog and NUnitLite from NuGet. (xamarin#63) * xamarin/Touch.Unit@fbf9f30 Port Touch.Unit to the Unified profile, and remove the NUnitLite tests from the monotouch.tests project. (xamarin#62) * xamarin/Touch.Unit@dfbf8cb [TouchRunner] Update the current element even if showing a sub element with failure info. (xamarin#61) * xamarin/Touch.Unit@d5b1caa [TouchRunner] TestFinished may be called on a background thread, so make sure to execute any UI logic on the main thread. (xamarin#60) * xamarin/Touch.Unit@ba1196f Convert existing projects to Xamarin.iOS/Unified. (xamarin#58) * xamarin/Touch.Unit@f6958a2 Remove code to be compatible with MonoTouch (Classic Xamarin.iOS). (xamarin#59) * xamarin/Touch.Unit@6a10d44 Remove CLSCompliant attribute which causes compiler warnings. (xamarin#57) Diff: https://github.com/spouliot/Touch.Unit/compare/9db795d50d9fe4ac5df77d3f0d85c1b84d32ce8c..6c5bb930b35cf326d1f650eac0a5ac9e679a4e09
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New commits in spouliot/Touch.Unit: * xamarin/Touch.Unit@6c5bb93 [Touch.Client] Add net5 project files. (#65) * xamarin/Touch.Unit@ef92ff9 Add tvOS version of Touch.Client. (#64) * xamarin/Touch.Unit@705964d [Touch.Client] Add a client that uses MonoTouch.Dialog and NUnitLite from NuGet. (#63) * xamarin/Touch.Unit@fbf9f30 Port Touch.Unit to the Unified profile, and remove the NUnitLite tests from the monotouch.tests project. (#62) * xamarin/Touch.Unit@dfbf8cb [TouchRunner] Update the current element even if showing a sub element with failure info. (#61) * xamarin/Touch.Unit@d5b1caa [TouchRunner] TestFinished may be called on a background thread, so make sure to execute any UI logic on the main thread. (#60) * xamarin/Touch.Unit@ba1196f Convert existing projects to Xamarin.iOS/Unified. (#58) * xamarin/Touch.Unit@f6958a2 Remove code to be compatible with MonoTouch (Classic Xamarin.iOS). (#59) * xamarin/Touch.Unit@6a10d44 Remove CLSCompliant attribute which causes compiler warnings. (#57) Diff: https://github.com/spouliot/Touch.Unit/compare/9db795d50d9fe4ac5df77d3f0d85c1b84d32ce8c..6c5bb930b35cf326d1f650eac0a5ac9e679a4e09
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In cycle 7 we turned off, by default, the
dlsym
option (i.e. lookingup symbols for p/invoke) for tvOS and watchOS.
However we decided to wait for iOS to see if this caused issues for
existing code base. There has not been such reports (for tvOS) so,
for cycle 8, we'll turn it off (and use direct calls) for iOS.
If problems arise during the alpha/beta of C8 then we still can
revert this change easily.