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Port Touch.Unit to the Unified profile, and remove the NUnitLite test…
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…s from the monotouch.tests project. (#62)

* The NUnitLite tests don't compile, so just remove them.

This makes the solution build successfully.
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rolfbjarne authored May 14, 2020
1 parent dfbf8cb commit fbf9f30
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Showing 6 changed files with 10 additions and 517 deletions.
4 changes: 2 additions & 2 deletions AppDelegate.cs
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Expand Up @@ -19,8 +19,8 @@
//

using System.Reflection;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
using Foundation;
using UIKit;
using MonoTouch.NUnit.UI;

namespace MonoTouch.NUnit {
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2 changes: 1 addition & 1 deletion Info.plist
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Expand Up @@ -7,7 +7,7 @@
<key>CFBundleIdentifier</key>
<string>com.xamarin.touch-unit</string>
<key>MinimumOSVersion</key>
<string>4.0</string>
<string>8.0</string>
<key>UIDeviceFamily</key>
<array>
<string>1</string>
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4 changes: 2 additions & 2 deletions Main.cs
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Expand Up @@ -17,8 +17,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
using Foundation;
using UIKit;

namespace touchunit
{
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5 changes: 4 additions & 1 deletion Touch.Unit.csproj
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Expand Up @@ -20,7 +20,7 @@
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchDebug>true</MtouchDebug>
<MtouchArch>ARM64</MtouchArch>
<MtouchArch>x86_64</MtouchArch>
<MtouchLink>None</MtouchLink>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
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<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchLink>None</MtouchLink>
<MtouchArch>x86_64</MtouchArch>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
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<WarningLevel>4</WarningLevel>
<MtouchDebug>true</MtouchDebug>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchArch>ARM64</MtouchArch>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
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<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchArch>ARM64</MtouchArch>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
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2 changes: 1 addition & 1 deletion Touch.Unit.sln
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Expand Up @@ -31,11 +31,11 @@ Global
{20E71273-1306-477D-964D-A7FAFE20196D}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{20E71273-1306-477D-964D-A7FAFE20196D}.Debug|iPhone.Build.0 = Debug|Any CPU
{20E71273-1306-477D-964D-A7FAFE20196D}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{20E71273-1306-477D-964D-A7FAFE20196D}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{20E71273-1306-477D-964D-A7FAFE20196D}.Release|iPhone.ActiveCfg = Release|Any CPU
{20E71273-1306-477D-964D-A7FAFE20196D}.Release|iPhone.Build.0 = Release|Any CPU
{20E71273-1306-477D-964D-A7FAFE20196D}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{20E71273-1306-477D-964D-A7FAFE20196D}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{20E71273-1306-477D-964D-A7FAFE20196D}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{5DDFD948-5455-40EB-BD67-211EA61F6472}.AdHoc|iPhone.ActiveCfg = Debug|iPhone
{5DDFD948-5455-40EB-BD67-211EA61F6472}.AdHoc|iPhone.Build.0 = Debug|iPhone
{5DDFD948-5455-40EB-BD67-211EA61F6472}.AdHoc|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
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