-
Notifications
You must be signed in to change notification settings - Fork 2
Instantiating Objects
whirlibulf edited this page May 8, 2013
·
3 revisions
The two main functions you want to use are createObject
and addComponentToObject
:
game.createObject('object id');
game.addComponentToObject('object id', 'position', {'x': 0, 'y': 12});
game.addComponentToObject('object id', 'script', {'scripts': [require('some-script')]});
First an empty object is created, then components are added to it one by one.
Another way to instantiate new game objects is to pass a 'template' to the createObject
function:
game.createObject('object id', {
position: {
'x': 0,
'y': 12
},
script: {
scripts: [require('some-script')]
}
});
If you store the template in a variable, you can re-use it to create many objects with the same set of components and options:
var template = {
//component options
};
game.createObject('object 1', template);
game.createObject('object 2', template);
game.createObject('object 3', template);